An Open Source 3d character and character controller for the Godot game engine
Mannequiny is a 3rd-person 3D character controller to quickly prototype games or to build a more complex playable character for your games.
Download the source code below and unzip to get the Godot project.
See our README for more information.
Mannequiny is also available from the Godot asset library
I started refactoring the Zip state, that takes the character to a wall or ground the player is aiming at. It is not working at the moment.
The 3D character, Mannequiny, is also free and open source. You can download the Blender 2.8 source file below.
If you like our work, please star 🌟 the repository!
This free and open-source game character is sponsored by our Godot courses
If you want to learn how to code a 3D game character like this, we made a 3D Godot course based on Mannequiny.
You can follow us on Twitter for updates, tips, and info about the new tools we release.
The Godot project is available under the MIT license.
The animated character made in Blender is available under the permissive Creative Commons Attribution license. You can do anything you want with it as long as you credit our work:
Mannequiny CC-By 4.0 GDQuest, Luciano Muñoz, and contributors.
We hope you'll enjoy the project! Have fun with it. 🙂
Mannequiny is a 3rd-person 3D character controller to quickly prototype games or to build a more complex playable character for your games.
Download the source code below and unzip to get the Godot project.
See our README for more information.
Mannequiny is also available from the Godot asset library
SpringArm
now projects a capsule to prevent the camera from going below the floor.In this release, we mostly refactored and improved the code for future development, but also for the release of our 3D game creation course, based on this project.
get_look_direction
calculation for correct y inversion.Vector3.ZERO
constant instead of Vector3(0, 0, 0)
.AimTarget
.SpringArm
not returning to its start position after aiming._process
instead of _physics_process
for camera movement.I started refactoring the Zip state, that takes the character to a wall or ground the player is aiming at. It is not working at the moment.
The 3D character, Mannequiny, is also free and open source. You can download the Blender 2.8 source file below.
If you like our work, please star 🌟 the repository!
This free and open-source game character is sponsored by our Godot courses
If you want to learn how to code a 3D game character like this, we made a 3D Godot course based on Mannequiny.
You can follow us on Twitter for updates, tips, and info about the new tools we release.
The Godot project is available under the MIT license.
The animated character made in Blender is available under the permissive Creative Commons Attribution license. You can do anything you want with it as long as you credit our work:
Mannequiny CC-By 4.0 GDQuest, Luciano Muñoz, and contributors.
We hope you'll enjoy the project! Have fun with it. 🙂
Mannequiny is a 3rd-person 3D character controller to quickly prototype games or to build a more complex playable character for your games.
Download the source code below and unzip to get the Godot project.
See our README for more information.
Mannequiny is also available from the Godot asset library
The 3D character, Mannequiny, is also free and open source. You can download the Blender 2.8 source file below.
If you like our work, please star 🌟 the repository!
This free and open-source game character is sponsored by our Godot courses
If you want to learn how to code a 3D game character like this, we made a 3D Godot course based on Mannequiny.
You can follow us on Twitter for updates, tips, and info about the new tools we release.
The Godot project is available under the MIT license.
The animated character made in Blender is available under the permissive Creative Commons Attribution license. You can do anything you want with it as long as you credit our work:
Mannequiny CC-By 4.0 GDQuest, Luciano Muñoz, and contributors.
We hope you'll enjoy the project! Have fun with it. 🙂
Mannequiny is a 3rd-person 3D character controller to use to quickly prototype games or to build a more complex playable character for your games.
Download the source code below and unzip to get the Godot project.
See our README
The 3D character, Mannequiny, is also free and open source. You can download the Blender 2.8 source file below.
If you like our work, please star 🌟 the repository!