Glslcc Versions Save

GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

v1.7.6

3 years ago
  • Added current file directory to the include-dirs
  • Added //@begin_vert //@begin_frag //@end tags in .glsl files. now you can embed both shaders in a single .glsl file
  • List include names in the shader with -L argument
  • Minor bugs fixed

v1.7.2

4 years ago
  • fixed parsing multiple include_dirs and defines arguments
  • spirv-cross / glslang update
  • fixed a bug with GLSL headers (#version)

v1.62.0

4 years ago
  • shader validation
  • outputs custom error formats for clang/gcc and msvc
  • fixes in GLES2 shaders

v1.5.0

5 years ago
  • minor bug fixes
  • new SGS file format (see README)

v1.4.3

5 years ago

Also contains binary pre-built releases for each platform