A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Significant variance reduction by sampling the GGX distribution of visible normals as well as improved sampling of the BSDF ACES tone mapping Support for emissive maps and improvements/fixes for normal maps
Improvements to sampling of spherical light sources
Several fixes for the Disney BSDF, Fresnel, NEE Added Directional Lights & swapped out the PRNG with a new one.
Additional scene files: https://drive.google.com/file/d/1UFMMoVb5uB7WIvCeHOfQ2dCQSxNMXluB/view
Initial version of Disney BSDF New scene files to showcase new material parameters Some fixes related to direct lighting
Additional scene files: https://drive.google.com/file/d/1UFMMoVb5uB7WIvCeHOfQ2dCQSxNMXluB/view