Glsl Grid Save

Draws an antialiased grid along the X/Y/Z direction of a mesh.

Project README

glsl-grid

stable

Draws an antialiased grid along the X/Y/Z direction of a mesh. For use with glslify.

Reference from this gamedev post.

glsl-grid

Installation :package:

npm i glsl-grid -S

Usage :book:

grid(vec3 pos, vec3 axis, float size)

  • vec3 pos The position in world space.
  • vec3 axis The axis to draw a grid for. Set to 1.0 to enable, 0.0 to disable. i.e. vec3(0.0, 0.0, 1.0) will draw only along the z axis.
  • float size Space between grid tiles.

Example :floppy_disk:

#pragma glslify: grid = require(glsl-grid)
varying vec3 vPos;

void main() {
    float lines = grid(vPos, vec3(0.0, 0.0, 1.0), 2.0);
    gl_FragColor = vec4(vec3(lines), 1.0);
}

Demo

License :pencil:

MIT. See LICENSE for details.

Open Source Agenda is not affiliated with "Glsl Grid" Project. README Source: ayamflow/glsl-grid
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