GlChAoS.P Versions Save

3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime

v1.1.0

5 years ago

Ver 1.1

What's new

  • New WebGL version via WebAssembly: now have all PointSprite options are available for WebGL version, like desktop one, and you can switch via "Alternative settings" to view also the desktop billboard saved settings
  • Adding hypercomplex fractals via IIM (Inverse Iteration Method): 12 in total.
  • Changed pseudo random generator to speedup stochastic IIM
  • Dot editor to change the appearance of the particles
  • Light improvement: adding light color and global intensity
  • Particles Size: now both Billboard and PointSprite have same size and the settigns are switchable (via I/i key) with no evident differences
  • Particles Size proportional: now particles size are proportional to window height (constant size is anyway settable via program Settings Dialog)
  • New QuickView Dir option added: allows to quickly select "additional" files stored in the ChaoticAttractors folder
  • New fast navigation keys: now you can scroll quickly between main formulas (arrow keys: Up/Dn) and/or stored files in ChaoticAttractors folder (arrow keys: Left/Right), without open a "fileDialog". Please read more in Help (F1) Dialog.

Notes

  • For a bug fix on Distance Attenuation the particles may appear bigger in old personal saved files: simply resize the particles or change the "distance attenuation" factor, and re-save the file.
  • various internal changes and optimizations and minors bugs fix

Executable installation

No installation program is provided: just clone it form github or download master repository (it contains everything: source code and executables) or download the glChAoSP.zip binary archive (it contains all executables for all O.S.) and decompress it in a folder whatever: only the internal directories structure must be preserved.

For a correct use/installation for a particular operating system, please read the main page: glChAoS.P

WebGL live / online version 1.1.0

The WebGL vesion is online at this link: wglChAoS.P Please read the warnings and hardware/software requirement

1.1.beta2

5 years ago

Ver 1.1 beta2

What's new

  • New WebGL version via WebAssembly, adding Light and Depth buffer
  • Adding hypercomplex fractals via IIM (Inverse Iteration Method): 12 in total.
  • Changed pseudo random generator to speedup stochastic IIM
  • Dot editor to change the appearance of the particles
  • Light improvement: color and global intensity
  • Bug fix on Distance Attenuation: now the particles may appear bigger in old saved files... for the moment only the defaults have been adequate.
  • New QuickView Dir option added: allows to quickly select "additional" files in the ChaoticAttractors folder, but for the issue described above they may appear incorrectly
  • various internal changes and optimizations
  • minors bugs fix

Note

  • The IIM algorithm is in an initial draft and will undergo further changes: if you save a fractal, it may look different (only in appearance - I hope - and not in shape) in a later version
  • In OS X the hypercomplex fractals exploration is strangely slow (~excessively~ less, after changing random generator), maybe for the differences with OpenGL 4.5: on OS X and OpenGL 4.1 I use a CPU memory buffer instead of a direct VRAM access. Needs investigation.

Warning

These files contain only executables and binaries for Windows / Linux / OS X For a correct use/installation read main page: glChAoS.P

If you are interested in the source code, simply clone or download the master branch from: glChAoS.P: it contains everything (source code and executables).

The WebGL vesion is LIVE from: wglChAoS.P Please read the warnings and hardware/software requirement

v1.1.beta

5 years ago

Ver 1.1 beta release

What's new

  • New WebGL version via WebAssembly
  • Adding hypercomplex fractals via IIM (Inverse Iteration Method): 12 in total.
  • Changed pseudo random generator to speedup stochastic IIM
  • Started to add a way to change the dots aspect
  • various internal changes and optimizations
  • minors bugs fix

Note

  • The IIM algorithm is in an initial draft and will undergo further changes: if you save a fractal, it may look different (only in appearance - I hope - and not in shape) in a later version
  • In OS X the hypercomplex fractals exploration is strangely slow (~excessively~ less, after changing random generator), maybe for the differences with OpenGL 4.5: on OS X and OpenGL 4.1 I use a CPU memory buffer instead of a direct VRAM access. Needs investigation.

Warning

These files contain only executables and binaries for Windows / Linux / OS X For a correct use/installation read main page: glChAoS.P

If you are interested in the source code, simply clone or download the master branch from: glChAoS.P: it contains everything (source code and executables).

The WebGL vesion is LIVE from: wglChAoS.P Please read the warnings and hardware/software requirement

v1.1.alpha

5 years ago

Ver 1.1 alpha release

What's new

  • Adding hypercomplex fractals via IIM (Inverse Iteration Method)
  • Changed pseudo random generator to speedup stochastic IIM
  • Started to add a way to change the dots aspect
  • minors bugs fix

Note

  • The IIM algorithm is in an initial draft and will undergo further changes: if you save a fractal, it may look different (only in appearance - I hope - and not in shape) in a later version
  • In OS X the hypercomplex fractals exploration is strangely slow (~excessively~ less, after changing random generator), maybe for the differences with OpenGL 4.5: on OS X and OpenGL 4.1 I use a CPU memory buffer instead of a direct VRAM access. Needs investigation.

Warning

These files contain only executables and binaries for Windows / Linux / OS X For a correct use/installation read main page: glChAoS.P

If you are interested in the source code, simply clone or download the master branch from: glChAoS.P: it contains everything (source code and executables).

1.01

5 years ago

Warning

These files contain only executables and binaries for Windows / Linux / OS X For a correct use/installation read main page: glChAoS.P

If you are interested in the source code, simply clone or download the master branch from: glChAoS.P: it contains everything (source code and executables).

Ver 1.01: Some bug fixes + 11 new attractors dp/dt type

v1.0

5 years ago

These files contain only executables and binaries for Windows / Linux / OS X For a correct use/installation read main page: glChAoS.P

If you are interested in the source code, simply clone or download the master branch from: glChAoS.P. It contains everything: source code and executables.