Rust library to create a Good Game Easily
None, just minor but breaking changes.
Image::new_blank_canvas_image has been renamed to Image::from_color
InstanceArray::resize takes a usize instead of a u32.
Canvas::set_shader, Canvas::set_shader_params, and Canvas::set_text_shader_params now take a reference.
ShaderParams::set_uniforms now takes self and ctx mutably.
ShaderParams::set_uniforms and ShaderParamsBuilder::build now take the full context.
ShaderBuilder::new_wgsl is now called ShaderBuilder::new.
ShaderBuilder::combined_code and ShaderBuilder::combined_path have become associated functions called ShaderBuilder::from_code and ShaderBuilder::from_path respectively.
Some ContextBuilder options now take paths instead of strings. Removed
ShaderParams no longer implements Clone, PartialEq, Eq, or ToOwned.
Image::from_solid has been removed use Image::from_color
Things not rendering.
Fixing InstanceArray::resize
being broken
A fix release for a rodio
bug in 0.7, updating some dependencies as well.