A simple way to pack and manage texture atlases for libGDX game framework.
This release doubles down on bringing in the KTX2 texture format (as part of Basis Universal output). Since KTX2 is a direct successor to KTX, it's reasonable to drop support for old ETC1/ETC2/KTX encoders now. Beware, if your project uses export to either of the old formats, it will be automatically migrated to KTX2.
.ktx2
/.basis
) are always compressed with ZSTD.--basis-pack
).This release brings a bunch of long-awaited goodies (like CLI interface and selective multi-atlas export) along with a few important fixes.
Here's the whole list of important changes:
packMultipleAtlases
. See #67
A long awaited release with a bunch of quality of life improvements (native file picker, warning notifications and a new settings menu) along with some bug fixes.
A hotfix release for the critically unstable 4.10.1 version.
Bug description: You cannot change current atlas by clicking on pack list items. #122
This release focuses on general stability and minor UI improvements. It also introduces macOS M1 support!
Along with many fixes, the new release brings an exciting feature - support for Basis Universal supercompressed GPU textures as an export file type. Be sure to check it out.
startOnFirstThread
JVM argument is no longer required on MacOS.Hotfix release (4.8.0 packing is broken).
*.9.png
extension) with black stroke visual artifacts.