Manage content on SD Card for Dreamcast's GDMenu
Manage content on SD Card for Dreamcast's GDEmu/GDMenu/openMenu
For GDEMU to properly work it's required to follow a pattern when putting files on the SD Card.
If not done correctly it will take a lot of time to boot and can even fail to.
This program will save the files the proper way so you console will boot super fast!
Can reduce the size of the game but some games won't work properly.
The program have a blacklist with some games known to have problems after shrinking.
By default the blacklist will be used and those games will not be shrunk.
openMenu will display customized icon, box art and text info for each title, but it requires additional files.
openMenu DAT files should go to this app's subfolder tools\openMenu\menu_data
.
Grab the DAT files from mrneo240's repos: imagedb and metadb
Download and install the Desktop Runtime installer for your system.
On Linux version it's not possible to use drag-and-drop.
If you can't run it on OSX please check issue #4 for a workaround
dotnet publish GDMENUCardManager.AvaloniaUI/GDMENUCardManager.AvaloniaUI.csproj -c Release
dotnet publish GDMENUCardManager.AvaloniaUI/GDMENUCardManager.AvaloniaUI.csproj -c Release --self-contained true -r linux-x64 -p:PublishSingleFile=true -p:IncludeNativeLibrariesForSelfExtract=true
GDMENUCardManager
in GDMENUCardManager/src/GDMENUCardManager.AvaloniaUI/bin/Release/net6.0/linux-x64/publish
-via double click or by running ./GDMENUCardManager
or by dotnet ./GDMENUCardManager
This software is made possible by using third party tools:
GDmenu by neuroacid
openMenu,
GdiTools,
GdiBuilder,
Aaru,
PuyoTools,
7-zip,
SevenZipSharp
Special thanks to megavolt85 and everyone in the dreamcast scene