GameRig is an auto rigging for games addon for Blender. Built on top of Rigify, it adds rigs, metarigs and additional functionality that enable game engine friendly rig creation. Open source and can be used for personal and commercial projects.
A change in Rigify code created a bug that stopped this feature set from working in 3.5 and beyond. Download this release to use GameRig with those versions of Blender.
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Added a new toggle to limb rigs that changes the bone hierarchy to a leaf hierarchy. Check the screenshot below to see what I mean.
GameRig is now fully compatible with Blender 3.3.
This update breaks compatibility with metarigs made with previous versions. For your convenience I have added an update button that will convert old metarigs to the new naming convention. You need to do this only once and your metarigs will work again.
I have also added a converter for old faces to the new system.
The entirety of the UI has been reworked and moved into a new GameRig panel within the 3D view's side panel.
With this release, all of the existing (non experimental) rigify rigs are now supported as game rigs.
Same goes for metarigs, all the ones that exist in regular rigify can now be created in their game versions.
The majority of rig types have been added as game rigs, more are coming.