GameRig Versions Save

GameRig is an auto rigging for games addon for Blender. Built on top of Rigify, it adds rigs, metarigs and additional functionality that enable game engine friendly rig creation. Open source and can be used for personal and commercial projects.

v0.3.5

10 months ago

A change in Rigify code created a bug that stopped this feature set from working in 3.5 and beyond. Download this release to use GameRig with those versions of Blender.

v0.3.3.3

1 year ago

This type was not functioning properly

v0.3.3.1

1 year ago

Added a new toggle to limb rigs that changes the bone hierarchy to a leaf hierarchy. Check the screenshot below to see what I mean.

blender_PtpLFF65P4

v0.3.3

1 year ago

GameRig is now fully compatible with Blender 3.3.

What Changed

  • New face rig: there are now individual face components for making modular faces
  • Metarigs cleanup: unnecessary bones have been removed and faces updated to the new face rig system
  • Naming convention update: GameRig types are now categorized properly by type of rig

This update breaks compatibility with metarigs made with previous versions. For your convenience I have added an update button that will convert old metarigs to the new naming convention. You need to do this only once and your metarigs will work again.

I have also added a converter for old faces to the new system.

v0.0.3

2 years ago

The entirety of the UI has been reworked and moved into a new GameRig panel within the 3D view's side panel.

ui_showcase

v0.0.2

3 years ago

With this release, all of the existing (non experimental) rigify rigs are now supported as game rigs. blender_ZQvEYUpEJv

Same goes for metarigs, all the ones that exist in regular rigify can now be created in their game versions. blender_BgXLus2M2L

v0.0.1

3 years ago

Initial release

The majority of rig types have been added as game rigs, more are coming.

NOTHING HAS BEEN TESTED THOROUGHLY. PLEASE REPORT BUGS SO I CAN FIX THEM.