Fusee aims at becoming a multiplatform 3D realtime engine with a strong emphasis on content transformation and manipulation. Fusee is written mainly in C# and can be programmed in C#. Fusee builds bridges to make your code run in environments that don't support C#, like Content-Creation-Software, C++, Plug-In-APIs and native HTML5/WebGL Javascript code.
TextureHandle
from IWritableTexture
to ITextureBase
by @wrestledBearOnce in https://github.com/FUSEEProjectTeam/Fusee/pull/542
ScreenToWorld()
by @wrestledBearOnce in https://github.com/FUSEEProjectTeam/Fusee/pull/602
LineRendering
and LinePicking
by @wrestledBearOnce in https://github.com/FUSEEProjectTeam/Fusee/pull/598
WireframeCube
by @wrestledBearOnce in https://github.com/FUSEEProjectTeam/Fusee/pull/667
Full Changelog: https://github.com/FUSEEProjectTeam/Fusee/compare/v0.12.0...v0.13.0
Full Changelog: https://github.com/FUSEEProjectTeam/Fusee/compare/v0.12.0...v0.12.1
Full Changelog: https://github.com/FUSEEProjectTeam/Fusee/compare/v0.11.2...v0.12.0
Full Changelog: https://github.com/FUSEEProjectTeam/Fusee/compare/v0.11.1...v0.11.2
The Bleander addon (io_export_fus.zip) was reuploaded on 06 Dec 21 with the proper Protobuf version.
Full Changelog: https://github.com/FUSEEProjectTeam/Fusee/compare/v0.11.0...v0.11.1
Full Changelog: https://github.com/FUSEEProjectTeam/Fusee/compare/v0.10.2...v0.11.0