FTB Chunks Versions Save

Chunks is all you'll ever need to claim an area as your own. You can select a customisable amount of chunks to protect and keep chunk loaded.

v2001.3.0-beta

1 month ago

Changed

  • Significant GUI overhaul and cleanup in several places (backported improvements from 1.20.4)
    • FTB Library 2001.2.0 is a requirement

v2001.2.7

1 month ago

Fixed

  • Fixed server crash related to long range player tracking

v2004.1.2-beta

1 month ago

Changed

  • Ported to Minecraft 1.20.4. Support for Forge, NeoForge and Fabric.
  • A few minor GUI improvements.

v2001.2.6

2 months ago

Fixed

  • Setting disable_protection to false in server config ftbchunks-world.snbt now allows explosions to happen in claimed chunks

v2001.2.5

4 months ago

Added

  • Added /ftbchunks waypoint add <name> <pos> [<color>] command, to add waypoints from server-side
    • Name can contain spaces if it's quoted
    • Pos is a standard blockpos spec, e.g. ~ ~ ~ for the player's current pos
    • Color is optional; either a chat color or, if omitted, a random color is picked

Fixed

  • Fixed a couple of claim and force load limit issues
    • Max claim/force limits weren't synced to clients when changed in server config
    • Team claim/force limits weren't always correctly recalculated when a player joined/left a team

v2001.2.4

5 months ago

Fixed

  • Fixed cross-mod compat issue causing an NPE
    • not entirely sure of the cause, but added some defensive coding checks to ensure chunk claim manager is not null when it's used in a mixin

v2001.2.3-beta

6 months ago

Added

  • Added a team property to control whether PvP is permitted in a team's claims
    • If PvP is prevented, then if either the attacking player or the attacked player is in such a claim, PvP damage will be cancelled
    • Can be controlled by server admin with the server config "Allow PvP Combat"
      • "always" (default) allows PvP everywhere
      • "never" prevents PvP in all claimed chunks
      • "per_team" allows teams to configure PvP for their claims via new team property "Allow PvP Combat"
    • Not 100% guaranteed to prevent all forms of PvP damage, but direct or projectile damage is prevented where the damage source can be traced back to a player

Fixed

  • Fixed a held item desync when an item or block right-click is prevented in a claimed area
  • Cleaned up stale kubjes support files (kubejs.classfilter.txt / kubejs.plugins.txt) - they're in FTB XMod Compat now

v2001.2.2-alpha

8 months ago

Fixes

  • Fixed crash on player disconnect if they don't have a team assigned
    • Should never occur under normal circumstance but could happen if external factors force a premature disconnect

v2001.2.1-alpha

8 months ago
  • Fixed "Show waypoints in world" client config setting being ignored for waypoint icons
    • It was only working to suppress beacons when set to false, now it suppresses icons too
  • Fixed NPE when checking for fake players which had a null name or UUID in their GameProfile
  • Client memory fix; eliminated some unnecessary region data loading when players change chunk settings (claiming, forceloading)

v2001.2.0-alpha

8 months ago

Changed

  • All cross-mod integration has been moved to the FTB XMod Compat mod
    • This includes: FTB Ranks / Luckperms, Waystones, Game Stages (Forge only) and Common Protection API (Fabric only)