Explore the world of “Friendly Fire” and meet all its inhabitants in a quest to save the world from an unknown destiny.
Just head over to friendlyfiregame.com and pick the launch options that best fits your style.
There are multiple endings. Listed below you can find all endings and how to achieve them.
This is the regular jam ending. Play the game regularly and feed the wood to the fire who gave you the quest. This leads to a final boss fight.
Alternate ending. Play the game regularly but also finish the dog quest before feeding the wood to the fire. The final boss fight is skipped and replaced with a special cutscene.
This is a gag ending. This can be achieved by soft locking yourself in the cave under the flame boy npc and talking to the cave man. To get over the river without the double jump, you have to use the "stone skip jump" technique/bug.
This is a gag ending. As soon as you can fly, go to the tree in the west and talk to the dog. You'll have the option to pet the dog. If you let the petting sequence run it's course, the game will end.
Alternate ending. Play the game regularly, you can also skip the dog side quest since this has no impact on this ending. Instead of feeding the wood to the main fire, feed it to the flame boy. This will trigger the ending.
Install Node.js
Install Visual Studio Code
Clone the source code:
git clone [email protected]:/friendlyfiregame/friendlyfiregame.git
Initially run npm i
in the project folder to install/update dependencies.
Just run npm install
on the CLI to create a distribution of the game suitable to be
launched in a browser. Once all dependencies have been installed, you can use
npm run-script dist
to toggle a full re-build.
If you want to continuously watch for changes in the game's sources and trigger a
re-build whenever something gets updated just call npm run-script watch
.
There are four alternatives to run the game in the browser:
webpack-dev-server
and
one of the available browsers that can be selected by clicking on the drop down menu next to
the "launch" button.npm start
and point your browser to http://localhost:8000/. The browser automatically
reloads the game when changes are detected (You still need to run the compiler in watch mode in VS
Code or on the CLI to receive code changes).index.html
file in the project
folder in your browser. This only works with a http(s) URL, not with a file URL.npm run dist
to package the game into the dist
folder. Open the dist/index.html
in your
browser to run the game. To publish the game simply copy the contents of the dist
folder to a
public web server.