:video_game: JVM game engine based on Swing/JavaFX.
Small bug fixes and improvements
Platforms.isOnXxx
org.frice.utils
-> org.frice.util
AttachedObjects
generic parameter removedcancel
for DelayedEvent
See https://github.com/icela/FriceEngine/milestone/13?closed=1
runLater
APIs in FriceGame
, wraps the EventManager
APIsAbstactObject
s. Invisible objects will not be shownColorResource
See https://github.com/icela/FriceEngine/milestone/12?closed=1
ColorResource
s (brighter()
, new contructors, etc.).AttachedObjects
FriceImage
methods renaming:
getScaledInstance
-> scale
getSubImage
-> part
flip
for ImageResource
PartImageResource
See https://github.com/icela/FriceEngine/milestone/11?closed=1
buildscript {
ext.frice_version = 'v1.7.10'
}
// old, necessary
compile "com.github.icela:FriceEngine:$frice_version"
// new, optional, if you speak Kotlin
compile "com.github.icela:FriceEngine:$frice_version:sources"
// new, for java users
compile "com.github.icela:FriceEngine:$frice_version:all"
// new, optional
compile "com.github.icela:FriceEngine:$frice_version:javadoc"
JfxImage
only when GameFX
is used.launchFx
for GameFX
to avoid naming conflicts.See https://github.com/icela/FriceEngine/milestone/10?closed=1
AudioPlayer.close()
AccelerateScale
, AccelerateRotate
RotateAnim
to rotate.SimpleRotate
See https://github.com/icela/FriceEngine/milestone/9?closed=1