Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
This is a massive update with some new pre-made nodes, automated cloud deploys, Unity package support, and some namespace changes for future products. As you can image this is a breaking change and you'll want to see the "Upgrade Guide" section below before upgrading.
Special thanks to @ptrefall for his great work on Fluid HTN. Which demonstrated a good way to upgrade Fluid Behavior Tree to use extensions instead of inheritance.
Adnc.FluidBT
to CleverCrow.Fluid.BTs
. A simple find and replace across your project should be safe for this.NA