Flawhud Versions Save

Custom HUD for Team Fortress 2

2023.1013

6 months ago

What's Changed

  • Added Italian closed captions. (Thanks @Surrealtastic)
  • Added back the reactor core meter and countdown to Robot Destruction mode. (#416, Thanks @impale1)
  • Adjusted the positions of the health, ammo, item meters, counters and disguise panel (again).
  • Changed the center print font to TF2 Build. (#381)
  • Corrected team color inconsistencies throughout the HUD.
  • Fixed the respawn timer and CTF notification overlapping. (#405)
  • Fixed the control point timer misplacement on DeGroot Keep. (#374)
  • Fixed the intro movie screen when playing in training mode. (#407, Thanks @impale1)
  • Fixed the item previews on the style selection panel. (Thanks @DarSitam)
  • Fixed the powerup meter position in Mannpower. (#376, Thanks @impale1)
  • Fixed the selbyen icon not displaying on official servers. (Thanks @aarmastah)
  • Fixed the size of the text on the map info screen. (#375)
  • Fixed the vote menu not using the correct background color. (#378, Thanks @pedrosilva17)
  • Fixed a lag spike when rapidly switching between the Engineer's PDAs. (#361)
  • Increased the size of the in-game chat panel and font. (#371)
  • Multiple fixes in the Mann Co. Store. (#388, #389, #395, Thanks @impale1)
  • Multiple fixes when playing competitive mode. (#399, Thanks @impale1)
  • Removed the "swoop" effect seen when pushing a payload cart.
  • The HUD crosshair will now be hidden when in spectator view.
  • Many more fixes and improvements throughout the HUD. (#386, #390, #391, #392, #393, #401, #402, #404, #403, #409, #416, #418)

New Contributors

  • @aarmastah
  • @pedrosilva17
  • @DarSitam
  • @impale1
  • @Surrealtastic

Full Changelog: https://github.com/CriticalFlaw/flawhud/compare/2023.0730...20230.1013

20230.0805

9 months ago

What's Changed

  • Added custom icons for pd_selbyen. (#362, Thanks @aarmastah)
  • Fixed the Demoman shield charge meter not displaying. (#364)
  • Fixed the player count cutoff on the team selection screen when using Code Pro fonts.
  • Fixed the item counters appearing cutoff. (#363)
  • Moved the item counters to the bottom left corner.
  • Moved the item meters to be under the ammo by default.
  • Raised the position of the health and ammo (again).
  • Repositioned the stickey counter to be centered.
  • Repositioned closed captions to not overlap the ammo in higher resolutions. (#358, Thanks @Dragonisser)
  • Miscellaneous visual tweaks and adjustments after the last update.

Editor Updates

  • Added Health Style option: Colored Text, No Box
  • Added Item Meter Position option. It acts indepedentely of the Health/Ammo position customization.
  • Fixed the positions of the disguise status.
  • Fixed the position of the Thermal Thruster on centered layout.
  • Updated the Lower In-Game Chat customization.
  • Removed multiple download options.

Full Changelog: https://github.com/CriticalFlaw/flawhud/compare/2023.0730...20230.0805

2023.0730

9 months ago
  • Fixed the Ubercharge meter not aligning with the MvM shield meter. (#347)
  • Fixed the vaccinator icon cutoff, again. (#348)
  • Fixed the killstreak counter cutoff. (#354)
  • Updated the look of the disguise menu and panel. (#351)
  • Updated the look of the MvM cash counter.
  • Updated the look of the item effect meters and counters.
  • Updated multiple elements to work with Versus Saxton Hale.
  • Reduced the alpha on the health and ammo boxes.

2023.0610

10 months ago
  • Reverted the health/ammo layout to be more centered.
  • Reverted font change on the item rename panel. (#319)
  • Fixed text cutoff on the MvM wave failed screen. (#321)
  • Fixed the overtime label appearing cutoff when using the match HUD. (#322)

2023.0402

1 year ago

What's Changed

  • Added 3D player model when viewing the scoreboard. (#299)
  • Added a speedometer (enabled in resource/ui/hudplayerclass.res)
  • Added new workshop tags added in the March 1, 2023 Update.
  • Fixed backpack icons overlapping when dragging items. (#290)
  • Fixed matchmaking buttons changing position after being selected. (#287)
  • Fixed minor visual cutoffs seen in 1440p resolutions. (#296)
  • Fixed navigation button placement on Fabricator screen. (#297)
  • Fixed the Demoman charge meter overlapping the TargetID. (#289)
  • Fixed the notification panel not using correct colors. (#307)
  • Fixed the arena notification panel having cutoff text. (#317)
  • Minor visual tweaks to the scoreboard and Steam Workshop page.
  • Replaced the HUDS.TF shortcut with https://mastercomfig.com/huds
  • Updated remaining screens to use higher-quality item images.
  • Updated the look of Spy's disguise panel.
  • Miscellenaous visual tweaks and adjustments. (Thank you @Presto06, @impale1)

Full Changelog: https://github.com/CriticalFlaw/flawhud/compare/2022.1214...2023.0402

2022.1214

1 year ago
  • Fixed ammo counter breaking for certain weapons (#280)
  • Fixed black bars seen when playing in 1440p resolution, for real this time. (Thanks @rbjaxter!)
  • Fixed crash in Mann vs. Machine caused after recent TF2 update.
  • Fixed custom backgrounds not appearing on the map-loading screen.
  • Fixed server time remaining overlapping the overtime label. (#286)
  • Lowered the brightness of the "buffed health" color (#273)
  • Miscellaneous color and positioning tweaks (#275, thanks @Metisz)
  • Updated the matchmaking mode selection images (#274, thanks @Metisz)
  • Updated the HUD Tools panel, added FOV slider and viewmodel toggle. (#279)
  • Minor visual tweaks and adjustments.

2022.1112

1 year ago
  • Fixed notification panel using incorrect text color. (Thank you @Metisz)
  • Fixed the NEW label not appearing properly on the backpack screen.
  • Fixed a black bar that is seen when spectating player items in 1440p.
  • Fixed the Ubercharge meter overlapping the TargetID while healing.
  • Fixed the canteen counter not being vertically aligned with the cash counter.
  • Fixed the MvM wave status overlapping the player list and respawn timer.
  • Fixed the "View Entire Backpack" option breaking the item selection screen.
  • Fixed the vaccinator counter not displaying properly.
  • Added an icon to the stickybomb counter.
  • Updated the positioning of the demoman and ubercharge meters. (Thank you @Metisz)
  • Updated the position of the 3D player model to fix clipping. (Thank you @Metisz)
  • Updated localization files. (Thank you @Tiagoquix)

2022.1030

1 year ago
  • Added back the missing screen for viewing the map's intro movie.
  • Added player stats to the loading screen seen while joining a server.
  • Added a Refresh HUD button to the main menu.
    • Same feature from the HUD Tools menu will now do a hard refresh using toggle mat_aaquality.
  • Added a customizability for 32-player scoreboards via the editor.
    • This replaces the previous fullscreen scoreboard customization.
  • Updated the color scheme used throughout the HUD.
    • Team colors are now more consistent.
    • Removed redundant or unused colors.
    • Colors representing high and low values are now brighter.
    • The HUD now uses TanLight instead of pure white.
    • Improved colors consistency throughout the HUD.
  • Health and ammo are now placed in the corners by default.
    • The previous centered layout is available as a separate download and customization in the editor.
  • Improved compatibility when using a controller or the Steam Deck.
  • Improved visibility on the KOTH timer when a team is holding the point.
  • Fixed the Arena Mode class selection not using the correct styling.
  • Fixed black bars appearing when viewing items in 1440p resolutions.
  • Fixed player status appearing cut off in very high resolutions
  • Backported relevant HUD changes from the main game.
  • Visual changes throughout the HUD to improve visibility.
  • Redesigned the tournament spectator to work on most resolutions.
  • Removed the outlined crosshair customization.
  • Updated the Team Fortress logo seen on the main menu - @Metisz
  • Replaced the CreatorsTF link with PotatoTF
  • Updated localization files - @Tiagoquix, @DimitriDR

2022.0401

2 years ago
  • Added localization files. Certain text can now be localized into many languages!
  • Added page skip buttons to the Steam Workshop screen. (Requested by Awan)
  • Fixed item panels appearing misaligned on the quickswitch panel.
  • Fixed minor issues seen when using the alternate layout style.
  • Fixed the console error relating to menu_thumb_Missing.
  • Fixed the crosshair appearing in coaching mode (Contributed by @Tiagoquix)
  • Fixed the shortcut link to Uncletopia. (Reported by Breadshot)
  • Fixed the tournamet panel overlapping the match HUD. (Reported by @Silexos)
  • Updated the HUD Tools panel. Added volume slider.
  • Updated the boss health UI. (Contributed by @cooolbros)

2021.1202

2 years ago
  • Converted audio files to .wav to save space. (Thanks @aarmastah)
  • Favorite Server button will now display instructions on how to configure it, instead of immediately redirecting the user.
  • Fixed HUD UI when playing on Farmageddon. (Thanks @aarmastah)
  • Fixed a duplicate line in the animations file that would cause the color values to not work properly.
  • Fixed ammo panel not mirroring the health panel's size and position. (Thanks @Silexos)
  • Fixed misaligned countdown timer when playing on official servers.
  • Fixed not every seasonal background appearing, causing character images to randomly not appear.
  • Fixed player names displaying in killstreak notice and MvM win panel when in Streamer Mode.
  • Fixed position of student's health when in coaching UI.
  • Fixed text cutoff on the class selection screen when using Code Pro fonts. (Thanks h20overdrive)
  • Fixed text cutoff when the killstreak counter is past a certain value.
  • Fixed the "random" button not highlighting or playing a sound when hovered over on the class selection screen.
  • Fixed the pickup counter not displaying properly in Player/Robot Destruction modes.
  • Fixed kart charge meter not using the same styling as other charge meters.
  • Implemented rurre's Reworked Loadout Screen.
  • Implemented Fred McFrizzle's Source Text Refont.
  • Miscellaneous fixes and improvements.
  • Updated position of the 3D player model.
  • Updated the health cross customization. (Thanks fk456)
  • Updated the revive panel in Mann vs. Machines. (Thanks @Tiagoquix)