FidelityFX Super Resolution 2
FidelityFX FSR2 v2.2.1 is a minor update that increases image quality in a few more cases and fixes several reported issues.
The application-side API has very minimally changed, so updating to FSR 2.2.1 from 2.2.0 will be very simple. If it's the first time you're looking at FSR 2.2, please pay particular attention to the changes around mask generation to get the best quality upscale.
We aren't able to get to every GitHub issue filed, but we do read and appreciate all of the feedback. Thanks for helping us make a better FSR 2!
This is the second public release of FidelityFX Super Resolution 2.2 (FSR2), complete with a sample using our Cauldron framework.
cameraFar
use.For the most up-to-date information on FidelityFX Super Resolution 2.2, please visit GPUOpen.
Version v2.2.0a is a very minor hotfix release which makes a couple of tiny changes to the documentation, and removes some files present in the 2.1 release but no longer used in 2.2, which I forgot to prune during the release merge.
If you've already grabbed FSR 2 at the v2.2.0
tag then there's no pressing need to update since there are no code changes.
FidelityFX FSR2 v2.2.0 is a major update that significantly increases image quality in many more cases, and makes it easier to avoid many common integration issues with a new debug API checker that helps with integration correctness.
FidelityFX FSR2 v2.2.0 improves on FSR v2.1.2 in multiple ways, with the continued goal of increasing overall image quality and significantly reducing artefacts such as high velocity ghosting and shimmering.
The application-side FSR2 API has changed, so updating to FSR 2.2 from 2.1.2 will take some work, but it should be straightforward. Developers should pay particular attention to the changes related to mask generation to get the best quality upscale.
We've also fixed a number of issues reported by users, both here on GitHub and reported elsewhere. We aren't able to get to every GitHub issue filed, but we do read and appreciate all of the feedback. Thanks for helping us make a better FSR 2!
This is the first public release of FidelityFX Super Resolution 2.2 (FSR2), complete with a sample using our Cauldron framework.
For the most up-to-date information on FidelityFX Super Resolution 2.2, please visit GPUOpen.
FidelityFX FSR2 v2.2.0 is a major update that significantly increases image quality in many more cases, and makes it easier to avoid many common integration issues with a new debug API checker that helps with integration correctness.
FidelityFX FSR2 v2.2.0 improves on FSR v2.1.2 in multiple ways, with the continued goal of increasing overall image quality and significantly reducing artefacts such as high velocity ghosting and shimmering.
The application-side FSR2 API has changed, so updating to FSR 2.2 from 2.1.2 will take some work, but it should be straightforward. Developers should pay particular attention to the changes related to mask generation to get the best quality upscale.
We've also fixed a number of issues reported by users, both here on GitHub and reported elsewhere. We aren't able to get to every GitHub issue filed, but we do read and appreciate all of the feedback. Thanks for helping us make a better FSR 2!
This is the first public release of FidelityFX Super Resolution 2.2 (FSR2), complete with a sample using our Cauldron framework.
For the most up-to-date information on FidelityFX Super Resolution 2.2, please visit GPUOpen.
FidelityFX FSR2 v2.1.2 is a small bugfix release that increases image quality under some tested conditions following further integrations into games.
FidelityFX FSR2 v2.1.2 improves on FSR v2.0 in multiple ways, with the primary goal of increasing overall image quality and significantly reducing artefacts such as ghosting and shimmering.
The application-side FSR2 API has not changed, so updating to FSR 2.1.2 from 2.0 should be simple. Developers should pay particular attention to the changes to the Reactive Mask to get the best quality upscale.
We've also updated the sample to include examples of animated textures, spark particles, and smoke, and the generation of the Reactive, Composition and Transparency masks are now included in the sample, to let you see the major improvements to image quality when you provide those masks to the FSR2 API.
This is the first public release of FidelityFX Super Resolution 2.1 (FSR2), complete with a sample using our Cauldron framework.
For the most up-to-date information on FidelityFX Super Resolution 2.1, please visit GPUOpen.
FidelityFX FSR2 v2.1.1 is a bugfix release that corrects an issue with reprojection data on a frame flagged as reset
.
FidelityFX FSR2 v2.1.1 improves on FSR v2.0 in multiple ways, with the primary goal of increasing overall image quality and significantly reducing artefacts such as ghosting and shimmering.
The application-side FSR2 API has not changed, so updating to FSR 2.1.1 from 2.0 should be simple. Developers should pay particular attention to the changes to the Reactive Mask to get the best quality upscale.
We've also updated the sample to include examples of animated textures, spark particles, and smoke, and the generation of the Reactive, Composition and Transparency masks are now included in the sample, to let you see the major improvements to image quality when you provide those masks to the FSR2 API.
This is the first public release of FidelityFX Super Resolution 2.1 (FSR2), complete with a sample using our Cauldron framework.
For the most up-to-date information on FidelityFX Super Resolution 2.1, please visit GPUOpen.
FidelityFX FSR2 v2.1.0 improves on FSR v2.0 in multiple ways, with the primary goal of increasing overall image quality and significantly reducing artefacts such as ghosting and shimmering.
The application-side FSR 2 API has not changed, so updating to FSR 2.1 from 2.0 should be simple. Developers should pay particular attention to the changes to the Reactive Mask to get the best quality upscale.
We've also updated the sample to include examples of animated textures, spark particles, and smoke, and the generation of the Reactive, Composition and Transparency masks are now included in the sample, to let you see the major improvements to image quality when you provide those masks to the FSR2 API.
This is the first public release of FidelityFX Super Resolution 2.1 (FSR2), complete with a sample using our Cauldron framework.
For the most up-to-date information on FidelityFX Super Resolution 2.1, please visit GPUOpen.
reset
flag, due to a driver issue.FidelityFX FSR2 v2.0.1a is a small bugfix release to make sure the documentation renders properly on GitHub with working links. We also removed a couple of debug shaders, and the WinPixEventRuntime since that already comes with Cauldron.
Please use the prebuilt package in the original v2.0.1 release if you don't want to build the sample yourself.
This is the first public release of FidelityFX Super Resolution 2.0 (FSR2), complete with a sample using our Cauldron framework.
For the most up-to-date information on FidelityFX Super Resolution 2.0, please visit GPUOpen.
This is the first public release of FidelityFX Super Resolution 2.0 (FSR2), complete with a sample using our Cauldron framework.
For the most up-to-date information on FidelityFX Super Resolution 2.0, please visit GPUOpen.