FGMovement Save

Custom Movement using Mover on Unreal Engine 5.

Project README

FGMovement

Movement System being used for Factory Game. It's a work in progress but feel free to use it on your Unreal Game or for learning. It will become more battle tested as time goes on.

Important Notices

You must be on Unreal Engine 5.4 or above to use FGMovement.

The following project config (Independent Interpolation) is currently required in Config/DefaultNetworkPrediction.ini to fix jittering:

[/Script/NetworkPrediction.NetworkPredictionSettingsObject]
Settings=(PreferredTickingPolicy=Independent,ReplicatedManagerClassOverride=None,FixedTickFrameRate=60,bForceEngineFixTickForcePhysics=True,SimulatedProxyNetworkLOD=ForwardPredict,FixedTickInterpolationBufferedMS=100,IndependentTickInterpolationBufferedMS=100,IndependentTickInterpolationMaxBufferedMS=250,FixedTickInputSendCount=6,IndependentTickInputSendCount=6,MaximumRemoteInputFaultLimit=6)

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Open Source Agenda is not affiliated with "FGMovement" Project. README Source: daftsoftware/FGMovement
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