FFXIV TexTools2 Versions Save

WPF Implementation of TexTools

1.9.9.3

5 years ago

This includes all changes done for v1.9.9.2 by Sel

Application:

  • Updated for 060000 rolling over to .dat1
  • Changes to prepare for 2.0

Bug Fixes:

  • Fix for Mod Pack import not showing size values larger than 2 GB.

Note: If you have modified any UI elements between 4.55 patch and this release, your 060000 dats may be corrupted, and you may need to obtain a fresh copy or reinstall the game.

1.8

6 years ago

Application:

  • Added Make ModPack and Import ModPack in the Mods menu for batch export/import.
  • Added Default Race under Options menu, this will show the selected races texture in 3D view.
  • Added Mod Repos to the menu.
  • Added the ability to delete mods from Mod List.
  • Added version number to error messages
  • Mod List now supports multi-select (Ctrl + Click) (Shift + Click).
  • Pets now has separate entries for each version
  • Removed DX Version from Menu, clicking on the DX Version in the status bar now changes the DX version.
  • Monsters and DemiHumans now save to their respective folders when saved from Model Search.

Textures:

  • Added secondary textures for pets
  • Added Field Markers to UI

3D:

  • Added Advanced Importing for 3D models.
  • An import settings file now exports with 3D models containing extra data.
  • TexTools will now stay on the same race after importing
  • Added message when model being imported has indices in the extra data that are out of range.
  • Added Update TEX button, this will reload the textures on the model.
  • Changed reflection amount to be within button text.
  • DemiHuman parts now appear in dropdown menu when selected from Model Search.
  • Ctrl+R now resets the camera in 3D view

Bug Fixes:

  • Fixed an issue where Mounts did not appear after patch 4.2
  • Fixed an issue where the application would not read .dat files higher than 0 for 0a.
  • Fixed an issue where UI items would not appear unless alpha was checked
  • Fixed an issue where models in the DemiHuman category would not load when opened from the ModelSearch Window.
  • Fixed an issue where indices were not being read as unsigned, causing certain models to not fully load.
  • Fixed an issue where any model in the monster category would not import correctly.
  • Fixed an issue where models with more than 10 parts would not import correctly.
  • Fixed an issue where bones weights being imported would not equal to 1 in some cases. (Big thanks to Sel.)
  • Fixed an issue where bones with 0 weight would cause issue upon reimporting. (Big thanks to Sel.)

Known Issues:

  • Recent hair styles cannot be exported (Needs new skeleton files [Will update soon])
  • No confirmation after clicking on import in ModPack Importer

1.7.5

6 years ago

Application:

  • Added a scrollable message box so that it does not run off the screen. (Thanks to Soralin)

3D:

  • Camera now retains its position when switching between models in the same category. (Thanks to Soralin)

Bug Fixes:

  • Fixed an issue where TexTools was unable to access .dat1 for 0a, and would crash.
  • Fixed an issue where the decimal separator for different languages would change to a comma, which made it import/export incorrectly.
  • Fixed an issue where if two consecutive parts of a mesh had been deleted, it would cause TexTools to crash on import.
  • Fixed an issue where TexTools would crash if some meshes had secondary texture coordinates for one mesh but not another.
  • Fixed an issue where MeshParts for LoDs other than the primary were being written incorrectly to the MDL file, causing the DX9 client to crash.
  • Fixed an issue where Start Over would place the modlist in the default location even if a custom directory had been set.