FFNx Versions Save

Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )

1.13.0

1 year ago

See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1130

Changes:

  • 7613573925b9713ff599d4f448351bb15dc5d712 1.13.0
  • 26c6060df549531ac9a88b386b15d6c48f095d82 Changed aspect ratio variable to allow multiple modes
  • 46ec8cc14a0fc2b4d0d2a01908848b85f5adbc9e FF7Achievement: Fix crash during load save file for spanish version
  • 0426e791ed86d962223696880c2623797c5b5151 vcpkg: Bump baseline
  • ad5917309b11b3d358faf5bdb6bf1a9fea8432d3 .vcpkg/ports: Bump bgfx stack
  • 8e19e4f80686bb1e540fb6daac16b558abb1d18a FF7: Fix worldmap fx effects [ #465 ]
  • b3de99209fbb704fd1bf82a76f28d9d49c8070cc Gardening: Provide better naming
  • 17431964d98a259e10d4b7edbf6c307e1256c9a4 Common: Refine the blend_mode logic
  • 4dcedc22e9a888d456c1daab5132f7bffddf2c73 Update Changelog.md
  • 4aefeeafaed4fcc1be7e03c39f2bfb69426e42c0 60FPS: Fix blinking frames and wait frames for models that has auto-blink on
See More
  • 306fdd8fec81dec2e699730d04732447a0f4fad8 60FPS: Implement smooth movement for cursor and arrows in FIELD mode
  • 63498345c68580901c5cd37babb7c9f0c0b50184 FF7: Refactor function names, data structure, and variable names
  • e973cb4f0dd2ff3be83191b964115ec23741eea2 FF7 Externals: Fix worldmap externals already defined before
  • 13a9dcee8ce0c56b9b324ef28b1bc0687bb359dc FF7Achievement: Add check of other battle formation ID for emerald and ruby
  • 9e465f427fe239b4060be69ed7362b31861b77ad FF7Achievement: Fix small bug of Cait Sith last limit break achievement
  • 6a8d5d5bc17abc2028cac8f7877a094a0512413f FF7: Fix WM ASK opcode logic
  • 5f6032448406a172c8c792a1ede482fcb86fd508 Update Changelog.md
  • 14fca4447963523ff86c49a1e36b9d30cf34c3cd FF7: Add WM Voice acting support
  • 1e1cd56b89143b0cec8274f5af8bb80b7daba30e 60FPS: Fix model position glitch for some summons
  • 1955520d029bc05b847aea4846c61b2aea43c223 Reworked gamepad shortcuts to prevent conflicts with game inputs
  • f1056caceb2d5d70d7c1b64658c9a71dfec9dcc2 Common: Add mimalloc dependency
  • 042b0716ec1b70f078fd1c69bd46ac2681501949 Shutdown the Steam API after the metadata patch [ #459 ]
  • 154b16e03f38da6f44599fb17a06d4033c33c116 vcpkg: Bump bgfx stack
  • b61c35149ac683a7d2be990ba583840912f480e2 Update Changelog.md
  • c2683662e42b1d9fe739d1543e23508594046fe4 Renderer: Expose the scaling factor
  • 055822ed3989e6e392ceedb294ce046f54b92f5e SFX: setSFXVolume must respect the master volume when updating current voice volume [ #453 ]
  • 1add2d19b51fac07e04cb976f2146cb67373c2b2 Renderer: Fix OpenGL blit when lighting is enabled [ #448 ]
  • c88cddcbb4fe22a0bdfa7ca044a454bde28f47e9 60FPS: Set ideal precision to 1/10 for background positions
  • ace6434b5292a71a066dbafbe863948c1d62f938 Gardening: Improve readability of the description block
  • d4598c66e1c61a8a60441ea7892d858f5244652a 60FPS: Fix MSAA tiles tearing by using centroid UV texture coords
  • bde5ed68a31ceb77124d3e37c7e719646c8210a5 CMake: Uniform shader compilation
  • 2a4da1f363e074c7462a085f3ac4e29731bff531 Gardening: Fix indentation
  • 35ba0f62fd1b01816e3bb4b7caaf2900e3774762 Common: Uniform animated textures behavior [ #454 ]
  • eb48472e49cf68d60b80202d4fa60ba9db3563db vcpkg: Bump imgui port version
  • 0b152faded5e33155f5c63365a8ff147b7326d71 vcppkg: Bump baseline
  • 4a2b42494789420dd959061c7731f76add821a5f 60FPS: Add smooth background movement in scripted scenarios
  • 25a6fd3491720fae881912f59d69417b9f17f852 Hext: Remove partial modifications to FIELD vertical center hext
  • a83801ca125a5ca2348bffa2f9cdddb71d7f6426 60FPS: Fix background tiles tearing glitch by limiting decimal values
  • cfbed02a32e2111d79a33337e55b295665c873d4 60FPS: Implement smooth FIELD background movement
  • fd4f172da45eca6ead1e792ae2c33857d6425cd4 CMakeLists: Correctly report the __cplusplus macro value
  • 05e1e9cd4d86760a0ebe348105aeff6854a48138 .vcpkg/ports: Bump bgfx stack
  • 57051b16828c88284b1ef4c0a90d05ef50d250d3 Renderer: Destroy the backupDepthTexture while shutting down
  • c62ddb508d2a5d3c9e8de6ea33233649bab04434 Audio: Fix SFX double volume calculation on top of master
  • eed83df910017aac39b5df498708a5b9a9e9fe32 FF7: Fix crash when loading a save game on Steam Spanish lang
  • 64d0d4db4bcd1760d81cfd297e20e9c31c0a2c6f Update Changelog.md
  • 35b3e5f60bf2f61700409db23edc1808ba180317 Voice: Add an option to enable/disable auto text
  • 0014a0310fe1de1ef29f7a9aee439d7e5abee47f common: Fix crash happening while closing the Game with Alt+F4
  • 1a18b51695e744d8fae1e879b35291c80a2ae365 Add native Borderless support
  • ae2c89e5dab230eba2e0de3aa4f6905fd33f9498 vcpkg: Bump ffmpeg version
  • 5c8caec992a382ca88a150402c8019762b1cb508 vcppkg: Bump baseline

This list of changes was auto generated.

1.12.0

1 year ago

See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1120

Changes:

  • b6d753c72d55d141181a2be5800750ad55e85373 1.12.0
  • e6de18c5415f8f2f7ef53050eacb04d8a4957239 Update .vsconfig
  • 11e808d8c6e0b0e3e6661ed4081b94b7d9fc485b SFX: Fix skip flag check
  • 9c363117f6afd3200cf133a582390a498d23696c vcpkg: Bump pugixml version
  • 27257e03fcfaf20969bedf52d074bc080e6d67a0 Update Changelog.md
  • cdc07814ba5b3cd0a095967f158be3b358c8b1bc SFX: Add skip option
  • e3885053b21b4150b2f4a5103e8f2cc0773c8e81 Audio: Minor code optimization
  • d0151d60c7fcce4d8d1b7176ba3a19922eb31ca8 vcppkg: Bump baseline
  • 41b118b2c2e7363c0a4cdd550624ffeb40ff64df FF8: use better textures from texl archive for the worldmap
  • 9eac94935cf844a008b0ec181c01b799d613709a FF8: Replace triple triad textures
See More
  • e61a3cfd205754e3022b48b108ca8b5e337c50e2 FF7: Use FFNx registry path
  • 3ceb14606ca7528f3dca8f6e050b80b009036dc3 Update Changelog.md
  • 0c22d2d746706810c0bbf753eb19f76b01bba405 FF7: Introduce global volume get/set from registry for Voice,Ambient,Movie
  • 9e6903c29e6642a1bab9441b60d93e38365ea816 Audio: Enable separate master volumes for Voice, Ambient, Movie and Stream layer
  • cef7415a900ec916bf4af084217de4a9660221f9 FF7: Ensure Music and SFX master volumes are set on game launch
  • c1a7604339de66e2d49ca40b7da9bfcd911221df FF7: Inherit SFX global volume from the registry
  • 8039c2ad2983d67358fe8e771e2ae01dafe09839 Update Changelog.md
  • cd72ec5a1a181f44ebfdba8aa7554202ea4ca3e4 SFX: Allow user to always centre SFX effects [ #443 ]
  • f5a98baa17b6f36cd17f9b469074388d32e5003e Update Changelog.md
  • 23f2f1955e7a61958bf1d635a4df27e8f511bed6 FF7: Detach global music volume from movies volume [ #441 ]
  • 5da50fc1317c064875ba8d4f3695a0662d8ae1d5 Movies: Fix external voice layer volume being lower than music [ #441 ]
  • b3625621af56cbf7d3ccd31ca0b62cc3631993ad Lighting: Fix field shadow glitch for 3d models
  • 2e45cf39ba65bb3199f0177cabf9f20096607dd8 Update Changelog.md
  • 1a5fd724a376cc08d3a68b6cb2b1ca167ef16c69 Gardening: Cleanup unused configuration settings
  • 3c679dc2a1f5013b2359b281a7612333a035fe4a vcpkg: Bump bgfx stack
  • 79b500e478756945fd7ce630fc670ff376686f7e Gamehacks: Allow music toggle only on external music layer
  • ae1e2a97bec007aeeef1a2d9657226580c3b2df1 Documentation: Add a new game cheat
  • c9688c5d2c78ee2f54cca0b06e15213b5f22136f Gamehacks: Add toggleMusicOnBattlePause() game cheat
  • e5501c0813dbc617122ccc7c88d231c0a90a3cc6 Audio: Add isMusicPlaying() method
  • 1b140209506f1917deb7035b5dcd90fd59dffdce MemoryStream: Prevent a buffer overflow
  • 6f07a7d4c97d8ff714bac86907c44d3c9952ea12 Audio: Link global ambient volume to SFX
  • 9f5d3ddd5dceb85194be3fa4ca70847cbd9361c5 vcpkg: Bump vgmstream dependency
  • 516c599636e193bad0b023379fcf157ee101869c Update README.md
  • 8243efdeb0cd2851c944c23a8d57cd3a149c3674 vcpkg: Bump third party dependencies
  • f572185a34b96200a68c23e066ec517dcad5c308 vcppkg: Bump baseline
  • e48dae22d486a3699ce6ad2d17a3cd0c1210eca5 Docs: Update 7th Heaven installation instructions
  • 332d6ed6e87d43eac58f99c2958f41385c6363e7 60FPS: Fix Tonberry glitchy movement in battle
  • f3299d164a04f88a50448643e28f64ac28a2ee9f 60FPS: Fix death timer increment in BATTLE mode
  • 3863b5654936ecb05fc68206dc517ae3ad6eddc6 FF8: vibration fixes on worldmap + xinput fix on steam + horizon concert fixes
  • 3082846e4e273d5b1fa4776857be150c5f2de19b FF7: Fix deadzone bug for XINPUT analog triggers
  • f8bc9630db8f4befd84c78d909321e830e1dbda0 crashdump: Update error alert message
  • bdb2830939cba7572cdc3ff96ae99029c6158871 Update Changelog.md

This list of changes was auto generated.