A *.fbx parser that uses FBX SDK to parse FBX files and reconstructs the FBX model on OpenGL.
This is a *.fbx Parser which parses the *.fbx file and reconstructs the model on OpenGL.
I parsed the information(such as meshes, animations, textures, skeletons, etc) of FBX file by using FBX SDK (version: 2018.1.1) ,then I stored them into some data structures. After that I reconstructed the whole model on OpenGL and implemented Meshed Skeleton Animation so that the models can animated like any other characters in the game or movies if they do have animations. In other words, you can read and open FBX file on OpenGL. What's more, I added some interactive features. by using this program, you can:
Pictures below show the effect of this program:
render in shaded mode
render in wireframe mode
watch the model from different perspectives
skeleton animation
This program is not good enough to use in practice, but I successfully parsed the FBX File and implemented the Skinned Mesh Skeleton, which is a big challenge to me. There are still some features to be added or problems to be solved, it will be my great honor to get your helps or advices if you are interested in this program, come and join me to make it better!