FarmSim Mod FollowMe Save

Farming Simulator modification - FollowMe

Project README

Farming Simulator modification - Follow Me

To read more about this mod, find it on;

FS22 - Change-log

Change-log 1.3.0.0

  • Added pause/resume ability (issue #56).
  • Adjustment to balers when nearly full and nothing is picked up, to not slow down (issue #60).
  • Modified distance intervals, so the further away the follower is the larger the change (issue #62).
  • Fix for combine stopping unexpectedly when no crops available to harvest (issue #59).
  • Fix for non-empty slurry barrels being turned on when activating 'Follow Me'.
  • Fix for self-proprelled slurry spreaders being unable to deactivate 'Follow Me'.
  • Fix for follower with offset, getting "confused" following a leader driving backwards then forwards for turning.

1.0.0.0

  • Follow Me released on Giants Software's ModHub (2022-05-11).

FS19 - Change-log

1.8.2.39:

  • Possible fix for manure-barrel with slurry-injector, so these won't get turned on by Follow Me.
  • French language updated, by Anonymous
  • Polish language updated, by Ziuta

1.7.0.30:

  • Russian language updated, by Gonimy_Vetrom
  • Updated descVersion to match game patch

1.6.0.29:

  • Fixed minor error in FollowMe, caused by game patch 1.5.1.0

1.5.0.25:

  • Multiplayer support is implemented

1.4.0.10:

  • First attempt at multiplayer support
  • Added 'Collision Sensor on/off' toggle
  • Fix for "lights flashing"
  • Misc. code cleanup

1.3.0.6:

  • Hiding the HUD-text after 5 seconds. Player must issue another 'Follow Me'-input-action to vehicle for displaying HUD-text again.
  • Fix/work-around for making a follower-combine NOT stop at headlands/turning, due to its cutter detecting 'no more crops' to harvest.
  • Reduced 'is blocked'-notifications, when obstacle/collision is detected.
  • Removed superfluous 'title' and 'description' XML-tags from ModDesc.XML, for languages that are not shown in (the in-game) ModHub anyway.

1.2.0.3:

  • "Quick-tap" keys activation threshold changed to '0.3 second' (was previously '150 ms')
  • Attempt at obstacle/collision detection

1.1.0.2:

  • Fix for causing error: "/specializations/Plow.lua(680) : attempt to compare number with nil"

1.0.1.1:

  • Upgraded to FS19
  • As per ModHub Team certification report request, have reduced to only using 'EN'-title, due to using same title-name for all languages

FS17 - Change-log

1.2.2.44

  • Translations updated by contributors.

1.2.2.43

  • Disallow MoreRealistic vehicles to 'speed up to catch up', as a temporary fix, until a better speed algorithm is found.
  • MoreRealistic vehicles now apply brake if 'going faster than leader-vehicle'.

1.2.1.40

  • Increased starting distance to 20, from 10.
  • Fix for saving/loading distance and offset between savegame-sessions.

1.2.0.39

  • Support for baler-and-wrapper combination; FBP 3135 (Kuhn DLC)

1.1.0.38

  • Italian translation of keys description, by Paxly

1.1.0.37

  • French translation update by Taco29

1.1.0.36

  • Dutch translation update by pewemo

1.1.0.35

  • Release for ModHub

1.0.2.34

  • Tweaks for speed and timers

1.0.2.32

  • Italian translation update by Paxly
  • Russian translation update Gonimy-Vetrom
  • Polish translation update Ziuta

1.0.2.30

  • Italian translation update by xno
  • Changed speed & driving behaviour
  • Limit speed when equipment active
  • Fix motor stop problem
  • Fix for vehicle reset/delete

1.0.1.21

  • Spanish translation update by Vanquish081
  • Possible work-around of the 'currentHelper' problem.

1.0.0.17

  • Upgraded to FS17
  • Added turn-light indication-state to 'trail-crumbs'
  • Had to remove collision-box, so will crash into other vehicles!
  • Changed versionnumbering-scheme due to ModHub

FS15 - Change-log

2.3.0

  • Version bump due to official updated release

2.2.3

  • Misc. minor description changes

2.2.2

  • Italian translation update by xno.
  • Russian translation updated by Gonimy-Vetrom.

2.2.1

  • Polish translation updated by Dzi4d3k.
  • Minor fixes for the other translations too.

2.2.0

  • Added ability to toggle offset between 'current offset' and zero.

  • Changed input-bindings/actions to the following default keys:

    Note that the modifier shown below, is either; the RIGHT CTRL key, for the vehicle that the player is currently occupying, or the RIGHT SHIFT key, to control the follower that is behind the vehicle the player is in.

    Default keys, which can be changed in the Options Controls screen: modifier+F - start/stop 'Follow Me'. modifier+H - wait/resume. modifier+W / modifier+S - increase/decrease distance to leading vehicle. Hold keys to repeat. modifier+A / modifier+D - change left/right offset to leading vehicle. Hold keys to repeat. Quick tap modifier+X - toggle offset between 'current offset' and zero. Long press modifier+X - invert offset.

2.x.x

  • No change-log was kept.
Open Source Agenda is not affiliated with "FarmSim Mod FollowMe" Project. README Source: DeckerMMIV/FarmSim_Mod_FollowMe
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