F3d App F3d Versions Save

Fast and minimalist 3D viewer.

v2.4.0

1 month ago

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🗣 Join our community:

F3D Community is welcoming to users and developers alike! Ask questions, gets involved and starts contributing in a beginner-friendly environment. Discord

F3D is looking for sponsors! We have some expanses mainly related to github and web hosting bills, any help to cover the cost would be highly appreciated. To thank you, we'll offer preferential support and vote on next feature and bugfix as soon as you start sponsoring. Sponsors Much love to our sponsors for this release @parkerstafford @kidharb @Ramalama2 @ssddanbrown and a secret sponsor :heart:

🖼️ 3D Gaussian Splatting support

Have you heard of 3D gaussian splatting ? F3D now support opening and rendering .splat files natively, and with great performances!

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🌈 Colormap preset

F3D comes with a default hot colormap, but it now ships a few different colormaps, you can even use any colormap you want if you provide an image file! Read all about it in the decicated documentation.

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🔃 Reload file when changed

One of the features that was most requested by the community when the possibility to reload a file whenever it is changed on disk. Well, it is now possible, using the new --watch option.

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📝 Complete changelog

For F3D users:

  • Added a new option --point-type used to specify how to display points sprites
  • Add support for 3D Gaussians Splatting in binary .splat format
  • Added ability to cycle through available animations by pressing W hotkey (thanks @kathleenhang!)
  • Added display of current animation name within cheatsheet (thanks @kathleenhang!)
  • Added orthographic camera projection option (--camera-orthographic) and binding (5) (thanks @kidharb!)
  • Added proper continuous integration for MacOS ARM64
  • Added support for glTF Draco encoded file
  • Added support for dark title bar on Windows (thanks @chirag-droid!)
  • Added support for colormap presets, using --colormap-file option
  • Added a option to reload file automatically when changed on disk (--watch)
  • Added support for streaming output images to stdout, using - filename
  • Added animation support to Alembic plugin
  • Improved OCCT plugin (STEP and IGES files) performance drastically (thanks @snoyer!)
  • Improved config file parsing so that it is parsed in file order (thanks @snoyer!)
  • Fixed an issue with blur circle of confusion (thanks @snoyer!)
  • Fixed an issue with the grid being clipped (thanks @snoyer!)
  • Fixed an issue with STEP file coloring (thanks @snoyer!)
  • Fixed an issue when time range was not starting at zero (thanks @z-shaffer!)
  • Fixed an issue when record file does not exist (thanks @chirag-droid!)
  • Fixed an issue when using --no-render and --hdri
  • Fixed an issue with the Windows thumbnailer with process never properly killed (thanks @chirag-droid!)
  • Fixed an issue where OCCT would output to terminal
  • Fixed an issue with FISH completion

For libf3d users:

  • Added a new option model.point-sprites.type used to specify how to display points (only if model.point-sprites.enable is true)
  • Added a image::toTerminalText method to print image to terminal text (thanks @snoyer!)
  • Added an image metadata API (thanks @snoyer!)
  • Added a vtkext module for plugin developer, see the documentation
  • Added a new f3d component to find_package of, pluginsdk, require to build plugins against F3D

For F3D packagers:

  • Added a CMake report at the end of configuration
  • Added a new cmake installation component, plugin_sdk, needed to compile external plugin against F3D
  • Added a new cmake installation component, colormaps, needed for the colormap feature
  • Fixed multiple issue with static (BUILD_SHARED_LIBS=OFF) build
  • Fixed a compilation issue with gcc14 (thanks @topazus!)
  • Fixed a compilation issue with OCCT 7.8.0 (thanks @thierry-FreeBSD!)

Thanks to all our packagers that help F3D reach a wider audience: AndnoVember @kylosus @kevinsmia1939 @yurivict @bcdarwin @svenstaro @mzf-guest @papoteur-mga @berolinux @topazus @thierry-FreeBSD Thanks to all our contributors for this release: @kidharb @kathleenhang @chirag-droid @topazus @thierry-FreeBSD @z-shaffer @snoyer @Meakk @mwestphal

Credits:

Bonsai and Counter point cloud from mip-NeRF 360 and generated using gaussian splatting.

v2.4.0-RC2

1 month ago

v2.4.0-RC1

1 month ago

v2.3.1

1 month ago

A patch release to fix issues with LFS data, see https://github.com/f3d-app/f3d/releases/tag/v2.3.0 for more info about the content of the 2.3 release.

v2.3.0

3 months ago

f3d-turntable-800x48024fps-5s

🗣 Join our community:

F3D Community is welcoming to users and developers alike! Ask questions, gets involved and starts contributing in a beginner-friendly environment. Discord

F3D is looking for sponsors! We have some expanses mainly related to github and web hosting bills, any help to cover the cost would be highly appreciated. To thank you, we'll offer preferential support and vote on next feature and bugfix as soon as you start sponsoring. Sponsors Much love to our unique 😢 sponsor for this release @Ramalama2 :heart:

💡 USD format support

F3D now support USD format! Thanks to a new usd plugin using OpenUSD, you can now open all .usd files. Many USD features are supported, give it a go!

mcusd

🖨️ 3MF format support

F3D now support 3MF format! Thanks to our now expanded assimp plugin, your 3D printing data will be visible in F3D! We also added support for .x files as well.

hearth

🌪️ VDB format experimental support

F3D now support VDB format! Thanks to a new experimental vdb plugin relying on VTK and OpenVDB, you can now open all .vdb files, with some limitations.

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📝 Complete changelog

For F3D users:

  • Added --animation-autoplay option (libf3d: scene.animation.autoplay) to automatically start animation on file load (Thanks @technologeli !)
  • Added an experimental vdb plugin in order to read .vdb files using OpenVDB
  • Added an usd plugin in order to read .usd files using OpenUSD
  • Added .3mf and .x files support in the assimp plugin
  • Added a small margin between the model and the grid to avoid potential z-fighting
  • Added VTK output to the log when using --verbose=debug for easier debug
  • Reworked the alembic plugin to read Texture Coordinates and Normals for .abc files
  • Improved the reading of EXR files using multi-threading for better performance when loading HDRIs
  • Improved the documentation on https://f3d.app (thanks @Ramalama2 @jspanchu @felixonmars @zhiyuang !)
  • Improved general logging in order to make it easier to understand issues with file and options
  • Fixed potential crashes when reading assimp plugin file formats
  • Fixed --grid-absolute for off-center models (thanks @snoyer !)
  • Fixed an issue with thumbnail generation showing the log window
  • Fixed many interaction issues on non-Qwerty keyboard layout
  • Fixed handling of filenames containing commas (thanks @snoyer !)
  • Fixed an issue on Windows where the log window would appear on top of F3D window (thanks @jiangsheng !)
  • Fixed crashes with specific .obj file
  • Fixed an issue with incorrect return code when using headless mode or incorrect options
  • Fixed dependency issue with the headless .deb binary release
  • Fixed a crash when using a file with more than 254 bones (Requires OpenGL 4.3)
  • Fixed an issue with Unicode filenames on the title bar on Windows
  • Fixed an issue where focal point picking would generate error messages (thanks @snoyer !)
  • Changed --verbose into a string based option, eg: --verbose=quiet or --verbose=debug. --verbose is still supported.
  • Changed --no-render behavior so that it doesn't impact verbosity anymore
  • Changed the default configuration file so that translucency support is enabled by default
  • Deprecated --quiet, use --verbose=quiet instead
  • Deprecated --input, use positional argument instead

For libf3d users:

  • Added scene.animation.autoplay option
  • Added a f3d::image::saveBuffer API to save an image as a file format in memory
  • Fixed the default name of the window (thanks @shaikan !)

For F3D packagers:

  • Added a new optional dependency, OpenUSD. Enable with F3D_PLUGIN_BUILD_USD CMake option
  • Added a new optional dependency through VTK, OpenVDB. Enable with F3D_PLUGIN_BUILD_VDB CMake option
  • Added a new CMake option to control the link against libatomic. Control with F3D_LINUX_LIBRARY_LINK_ATOMIC (Thanks @mzf-guest !)
  • Added two new packages to the list, OpenMandriva and Mageia, thanks @papoteur-mga @berolinux

Thanks to all our packagers that help F3D reach a wider audience: AndnoVember @kylosus @kevinsmia1939 @yurivict @bcdarwin @svenstaro @mzf-guest @papoteur-mga @berolinux Thanks to all our contributors for this release: @technologeli @Ramalama2 @jspanchu @felixonmars @zhiyuang @jiangsheng @snoyer @Meakk @mwestphal

Credits:

Bunny Samurai Skateboarder model from maxpanysh and Mad Kobra Shangai Bund hdri from Greg Zall armadillo.vdb: openvdb.org and stanford 3D scanning repository McUsd_10cm.usdz: CC-NC-BY-SA jasonjgardner and Eric Haines heartgears.3mf: BSD-2-Clause: Copyright (c) 2018, 3MF Consortium

v2.3.0-RC5

3 months ago

v2.3.0-RC4

3 months ago

v2.3.0-RC3

3 months ago

v2.3.0-RC2

3 months ago

v2.3.0-RC1

4 months ago