Evoli Versions Save

An ecosystem-simulation game made with Amethyst

v0.2.0

4 years ago

Evoli enters a new dimension. We now have an isometric 3D little world.

Added

  • Added 3D meshes for all creatures (#91, #95)
  • Change camera to isometric view (#96)
  • Added Controls button to view all shortcuts (#94)
  • Added ground mesh (#90)

Modified

  • Refactored time control UI to better handle the time scale (#93)

v0.1.1

4 years ago

This minor release was focused on migrating Evoli to use the latest master of Amethyst.

Added

  • Added Nushi creature (#72)
  • Added start menu and UI prefab loader (#82)
  • Camera movement with arrow keys (#75)

Modified

  • Migrated Evoli to the latest master of Amethyst (#79)
  • Replaced hard-coded time control UI with prefabs (#84)

v0.1.0

4 years ago

This is the MVP release of Evoli, milestone v0.1.0

Blog post Gameplay gif

Added

  • Carnivorous entity instancing (#2)
  • Herbivorous entity instancing (#3)
  • Evade behavior (#6)
  • Health system (#8)
  • Combat system (#9)
  • Spawner entity (#10)
  • Wall avoidance (#11)
  • Basic ambient background music loop (#26)
  • Make the game pausable (#27)
  • Add possibility to speed up the game by a factor of 2 (#28)
  • Add buttons for pause, play, speed up (#29)
  • Show debug info by toggling the 'D' key (#49)
  • Add a feed system (#51)

Fixed

  • Undefined target for Carnivores cause them to walk constantly in one direction (#37)

Experimental

  • Added Ixie creatures

v0.0.1

5 years ago

This is the first release of Evoli.

Added

  • Plants in random locations (#1)
  • Entities wander around (#4)
  • Carnivores seek out herbivores to feed on (#5)
  • Herbivores will starve if they don't eat anything (#7)
  • Entities can collide (#14)
  • A debug menu to investigate entities and components (#16)

Fixed

  • Updated README to mention necessary dependencies on Linux (#23)