EquilibriumEngine CSharp Save

Data-oriented C# Game Engine with libraries & shaders hot-reloading.

Project README

EquilibriumEngine-CSharp

Equilibrium Engine is a data-oriented C# game engine that takes advantage of ECS pattern followed by Hot-Reloading of your libraries and shaders which allows you to quickly iterate on different aspects of your projects.

Features

clang is the primarily supported compiler

Hot-Reloading of scripts

https://user-images.githubusercontent.com/105135724/235317402-0e627dac-ebef-4d71-be15-945d80b81c03.mp4

Hot-Reloading of shaders

https://github.com/clibequilibrium/EquilibriumEngine-CSharp/assets/105135724/a88acfb0-2bcf-4ce5-8088-3062fe7b1ac8

Entity inspector

https://user-images.githubusercontent.com/105135724/235317410-f22d20b0-b4b6-4341-bb0d-43e91609e112.mp4

Usage

To get started on Windows

You might need to install NET 7.0 SDK

Screenshots

Open Source Agenda is not affiliated with "EquilibriumEngine CSharp" Project. README Source: clibequilibrium/EquilibriumEngine-CSharp

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