C and C++ Minecraft Importer library
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A permissively licensed lightweight C and C++ Minecraft Importer library.
A cmake file is included for the example code, but to use in your project simply add the 2 .c the files in /src into your project and add the director to your include paths.
enkiMI currently includes NBT file reading (compressed or uncompressed), and region/anvil file chunk extraction.
FILE *fp = fopen( "../example/r.1.0.mca", "rb" );
enkiRegionFile regionFile = enkiRegionFileLoad( fp );
for( int i = 0; i < ENKI_MI_REGION_CHUNKS_NUMBER; i++ )
{
enkiNBTDataStream stream;
enkiInitNBTDataStreamForChunk( regionFile, i, &stream );
if( stream.dataLength )
{
enkiChunkBlockData aChunk = enkiNBTReadChunk( &stream );
enkiMICoordinate chunkOriginPos = enkiGetChunkOrigin( &aChunk ); // y always 0
printf( "Chunk at xyz{ %d, %d, %d } Number of sections: %d \n",
chunkOriginPos.x, chunkOriginPos.y, chunkOriginPos.z, aChunk.countOfSections );
}
enkiNBTFreeAllocations( &stream );
}
enkiRegionFileFreeAllocations( ®ionFile );
fclose( fp );
Copyright (c) 2017 Juliette Foucaut and Doug Binks
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: