Electrical Age (ELN) is a Minecraft Mod offering the ability to perform large-scale in-game electrical simulations.
If you want up-to-date releases, look at Curseforge. If you want an up to date dev build you can use our dev server, but be warned that it's likely to have an extra helping of bugs.
Let's call this the "Power grid" release.
The chief feature added this time is electrical utility poles, which allow you to transfer electricity further and faster than ever before. Although chiefly of use on modded servers with large energy sinks such as Applied Energistics, you may find that they're handy for getting that suburb look in your base.
To connect two utility poles, right-click them with a stack of high-voltage cable.
They come in two variants: With or without transformers. Only the former can be attached to old-fashioned ground cables.
Utility poles run at a nominal voltage of 12,800 volts, for just over 80kW of power capacity. A second tier of poles will be added, though possibly not during the 1.7.10 cycle. I am now gearing up for the port to 1.10.2, but others are still working on 1.7.10, so this may or may not be the final 1.7.10 release.
There is an ongoing series of tutorials, to be found on the wiki, and which now includes an embryonic power-pole tutorial.
As always, we will grant wiki editing access to anyone who shows up in gitter or on irc and asks.
Tier-1 utility poles
Analog chips
Similarly to the digital AND/OR/NAND etc. chips added in the previous release, these let you break out the signal processor's function into multiple blocks. We've also added an OpAmp chip, so please have fun playing with it.
The macerator now macerates AE2 ores
The correct way to make it work with mod ores is to install AOBD, but AOBD lacked support for AE2.
Electrical Age is Minecraft 1.7.10 compatible. Forge is required.
This version of Electrical Age is, as an experiment, built against the latest 1.7.10 version of Forge (10.13.4.1614) rather than the 'recommended' version. Please let us know if this breaks anything.
We've also changed the versioning scheme, to follow semantic versioning rules. This is version 1.12.0. Any bugfixes released without gameplay changes will be 1.12.1, 1.12.2 and so forth. See the link for a full explanation.
The tutorial map remains our recommended method of learning the basics of Electrical Age, but doesn't include examples of the highest-tier, mechanical power blocks. To learn about these we recommend the other support options, particularly Gitter or IRC.
There is also a semi-official server, many players on which would be happy to show you around. This always runs the newest development builds, so join in if you want to be an alpha tester.
We are currently looking for people who can help with the Wiki.
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Changes:
Added a Gas Turbine. This creates mechanical energy by burning gasoline and equivalents.
The Gas Turbine's unique charm point, compared to the steam turbine, is that it reacts much faster to control inputs. This makes it more useful in early-midgame. It will also run at 800V if required, although inefficiently. The gas turbine needs to be spun up before it will work, however.
A wide variety of mod-provided fuels already work, but we'd take any requests for more. Diesel and raw oil deliberately does not, however; use the steam turbine for these.
Added a straight mechanical shaft block.
Added a mechanical joint block, allowing shaft networks to spread out in 2D.
Added a flywheel.
This can be used to store energy in shaft networks, and they're a good early-midgame alternative to electrical emergency power dumps, but they slow spinup by a large factor.
Added a Tachometer block. This outputs the speed of the shaft network as a signal.
Added a battery-powered fire detector and buzzer.
Added lead uses, as a cheaper alternative to electrical breakers.
Fuel Generators can burn all the same fuels as the Gas Turbine, except for natural gas.
Added WAILA support.
By default it will only show you information you could theoretically get without a multimeter. There is a configuration option to switch this.
ElectricalAge is Minecraft 1.7.10 compatible. Forge is needed.
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Changes:
Now translated into the following languages:
We use Transifex for translation, so if your language is not yet listed here, help is welcome: https://www.transifex.com/electrical-age/
Simulation improvements
Icons redesign
Item updates:
New items:
Bug fixes and improvements: #429, #400, #396, #390, #389, #386, #382, #381, #380, #379, #375, #374, #371, #368, #367, #365, #351, #344, #339, #335, #333, #332, #323, #309, #289, #279, #267
Added configuration options:
Removed dependency to modbus4j
... and most certainly we forgot to mention something here...
ElectricalAge is Minecraft 1.7.10 compatible. Forge is needed.
Electrical Age is still in Beta.
Use at your own risk and do map backup often because of the new saving system.
r50 fix:
r49 fix:
r47 fix:
Minecraft 1.7.2 / 1.7.10 compatible. Forge needed. Only 1.7.10 since r44
!!!!!!!!!! DO BACKUP OFTEN !!!!!!!!!!!! For map compabilities => you must visit each dimension that contain electrical block (vanilla dimension are already OK) at the first load of yours map. Else electrical blocks into unloaded dimension disappear. Sorry but lot of nbt write/read change, if electrical age blocks are corrupted, please issue it to me :) (normally all is ok, i don't have detect any issue XD)
r37 fix:
r38 fix:
r39 fix:
r40 fix:
r41 fix:
r42 fix:
r43 fix:
r44 fix:
r45:
r46:
r47 (Not released yet!):
Minecraft 1.7.2 / 1.7.10 compatible, need forge.
OC+ IC2 was tested with 1.7.10. but less tested with 1.7.2 If you have any problem with you can disable that into eln.cfg
OC support add a block that could read/write signals cables /wireless. For example:
wirelessSet("myChannel",0.2)
print(wirelessGet("myChannel"))
signalSetDir("XN","out")
signalSetOut("XN",0,3)
signalSetDir("ZP","in")
print(signalGetIn("ZP"))
r27 fix:
r28 fix:
r29 fix:
r30 fix:
r31 fix:
r32 fix:
r33 fix:
r34 fix:
r35 fix:
r36 fix:
Now it's, as the title say, minecraft 1.7.2 / 1.7.10 ready ! (Need forge)
R19 fix :
R20 fix :
R21 fix :
R22
R23
R24
R25
R26
Minecraft 1.7.2 need forge.
Now you can build light system with multiple button without pain : D All is in electricalAge_tutorial map, near the end.
R12 fix :
R13 fix :
R14 fix :
R15 fix :
R16 fix :
R17 fix :
R18 fix :
Minecraft 1.7.2 need forge.
This is a very very big update ! (java code) It's the reason why be prudent with this update. All seem good but that need beta tester : D
DO MAP BACKUP OFTEN (sorry for maj, i don't like maj :( but it's to save your fun when playing the mod)
Patch note :
Stable 1.7.2 release, need forge.
Add a new tutorial map (ElectricalAge_tutorial_1.4.0.zip) Adding new sounds Bugs fix
1.4.2 => add lot graphic connection pin on small wall blocs 1.4.3 => better compatibilities with shader mods (no light saturation, no time desync) 1.4.4 => Give the possibilities to regenerate ore on a map that was created without the mod. For that, type /eln reGenOre 1 into you ingame console. Then reload the map. Each time a chunk is loaded, that check that some Electrical age ore must be into. 1.4.5 => Fix keyboard key that could close GUI when enter text Fix integrated GUI graphics light bug Into integrated wiki, when you open page of machines, there is all smelting that the machine can do with energy cost ! Fix key assigment reverse between open wiki and interact 1.4.5a => !!!! Change key binding name, you probably must redo your mod key bindings !!!! 1.4.6 => I promise, it's last change of mod key controle XD Sorry for that Now you can interact with item (flash light, ore scanner) juste with right click To rotate small wall blocks, use the new Wrench item. To allow or not allow a cable to cross color connection, right click on with wrench. 1.4.6a => fix a mod conflict possibilities 1.4.6b => Fix the bug where electrical age light block don't allow to put electrical age block Add mcmod.info 1.4.6c => Fix recipes that using silicon ingot (Cheap chip, ...) 1.4.6d => Some graphic issue are fixed (transparency with shader mod, depth test) Try to fix strang issue with linked to inventory, add into tutorial map the following : brush, wrench, transporter, electrical items
ElectricalAge_tutorial_1.4.4 text have been improved. Thanks @Sukasa : D