Eigengrau S Essential Establishment Generator Versions Save

A town generator that is suitable for out of the box play in any fantasy TTRPG setting.

2.8.4

3 years ago

Fixes Tippy, which was left in debug mode because I'm dumb.

2.8.3

3 years ago

2.8.3

Added

  • Religion exporting to Foundry
  • Data tags for profiles

Changed

  • Updated SugarCube

2.8.2

3 years ago

Added

  • Button to edit pantheon in dropdown religion percentage list
  • Clearer delineation of what is and isn't Patron content.
  • Automatic removal of analytics for local-run copies
  • Automatic unlocking of Patreon content on local copies

Changed

  • Made Patreon paywall deactivate if being run locally.
  • Fixed error with town editing
  • Fixed sidebar popups not showing up
  • Fixed error with faction editing
  • Fixed error with editing town biome

2.8.1

3 years ago

Added

  • Button to edit pantheon in dropdown religion percentage list
  • Clearer delineation of what is and isn't Patron content.
  • Automatic removal of analytics for local-run copies
  • Automatic unlocking of Patreon content on local copies

Changed

  • Made Patreon paywall deactivate if being run locally.
  • Fixed error with town editing
  • Fixed sidebar popups not showing up
  • Fixed error with faction editing
  • Fixed error with editing town biome

2.8

3 years ago

Added

  • Lizardfolk (thanks, Sytone!)
  • Nonbinary pronouns & NPCs
  • Add labels and accessibility features to elements (people that use screenreaders, please let me know if an element is missing features!)
  • Add collapsible elements where you might not want to see everything all at once.
  • Live counters for Patreon supporters, Discord, and GitHub forks.
  • Fun stats to Credits
  • Dark mode
  • Styling to tooltips that conforms to DM info / readout to player blocks.
  • Pseudo-elements for drop caps and first line after <h1> element.
  • Road profile page, for adding buildings to a specific road.
  • Ability to create new relationship
  • Ability to edit existing relationships, and add descriptions.
  • Print @media CSS to make printing pages at least slightly prettier (though you should definitely use the exporters!)
  • Add NPCs to roads.
  • Religion system (still very buggy)
  • Pendragon style personalities that feed into stress and calm traits
  • New alternate splash image for cities and towns by Juho Huttunen

Changes

  • Fixed customers and faction NPCs not respecting the parameters passed to them.
  • Fixed faction leader error in profiles.
  • Fixed some images not displaying properly in the GMBinder export.
  • Updated fonts (j was not rendering correctly) (thanks Ners!)
  • New version of Tippy
  • Title on sidebar is no longer an image
  • Population distribution tooltip now is presented as an ordered list
  • Fixed some issues in NPC editing
  • Relationships in the NPC edit page now delete the relationship, rather than the whole entity.

Removed

  • Removed taverns doubling as brothels (temporarily)
  • Removed many unnecessary wrapped span elements to make the output cleaner.
  • Removed Blacksmith 'missions' to rework them.

2.7

3 years ago

Hi folks! Pushing out the update. Probably have let some bugs creep through as there have been some fairly significant overhauls, but I'll be relying on bug reporters to

Added

  • Changed license to MIT.
  • Road system.
  • Export to JSON.
  • Faction editing.
  • Tavern illustration.
  • Guardhouses
  • General Store illustration.
  • Foundry export functionality.

Changed

  • Buildings are ordered via road.
  • Overhauled the faction resources.
  • Changed the errors to be slightly less obtrusive.
  • Fixed a bug with marriages.
  • Fixed a bug with tavern sleep.
  • Ported over a lot of code to TypeScript.
  • Fixed an issue with mercenaries in the town square.
  • Fixed a bug with general store crud.
  • Fixed a bug with general store owners reading books.
  • Toned down the road reproduction rate for cities and towns.
  • Changed so only the link is highlighted when creating a new building.

Removed

  • Weapons in NPC profile (for now- they'll be back!)
  • Individual NPC export (just copy + paste, you'll be fine.)

Known issues

  • NPC history is still sometimes broken.

2.6.2.1

3 years ago

Pathing was broken. Hopefully this fixes it.

2.6.2

3 years ago

Added

  • Factions now use a weighted probability for the type to spawn.

Changed

  • Fixed museum curators
  • Fixed blacksmith missions
  • Fixed children sometimes breaking professions
  • Fixed courier bug in plothooks
  • Fixed high thief background being invalid

2.6.1

3 years ago

Added

  • Added error tracking with Sentry.
  • Added option to disable Google Analytics in settings.
  • Added special wording when income earned per day is less than a copper.
  • Autoupdating pronouns on NPC edit.
  • More tavern size / wealth descriptions.

Changed

  • Fixed bug with alchemist selling.
  • Fixed biome generation setting not working.
  • Fixed bug with half-elves sometimes not having an age descriptor.
  • Renamed "play lover" relationship to "fellow play lover" since it sounded real weird.
  • Fix murderers breaking everything (because of course).
  • Fix certain changes not saving on editing NPCs.
  • Fix taverns always being converted houses.

2.6

3 years ago

Added

  • Footer
  • Jewellers
  • Cleanliness descriptions to ships
  • Quick editing for racial demographics
  • Racial demographic sliders now update instantly
  • More racial demographics descriptions
  • Castle-specific requests for assistance
  • Capacity for factional policing
  • Multiple of the same building can now be generated on launch
  • Building owners' professions are no longer hardcoded (expect to see goldsmiths and other specialised versions of professions now)
  • Added test for ga() so adblockers don't make the generator complain (there are no ads, just Google Analytics tracking, just FYI!)
  • New syntax extension to the workflow

Changed

  • Guards are now a faction.
  • Forced one column for town edit page.
  • Money lenders and predatory debtors will only spawn if there's the population for them. If not, then a criminal will be selected instead.
  • Definitions of extremely sexist societies
  • Fixed tables getting cut in half in two-column layouts.
  • Fixed castle ruler looking for array printing everything
  • Fixed town square encounters not rendering properly nine times out of ten.
  • Fixed races not changing properly.
  • Fixed creating magic armour not working
  • Fixed renaming towns not applying to buildings and factions that feature the name
  • Fixed local build script for Windows
  • Updated dependencies

Removed

  • Rumour WIP from the toolbox since it was a mess of spaghetti code
  • Removed large title in the sticky header