EditorXR Versions Save

Author XR in XR

0.4.12-preview

3 years ago

EditorXR is now available on Unity Package Manager!

  • Update to use com.unity.xrtools.module-loader
  • Remove Nition octree and replace with com.unity.xrtools.spatial-hash
  • Remove ListViewFramework code and replace with com.unity.list-view-framework

See CHANGELOG.md for more detailed changelog, and refer to our forum post for release announcement

v0/0.3.0

4 years ago

Major features/improvements:

  • Two-handed rotate-and-scale (#552)
  • Remove partner SDK dependencies (#548)
  • Misc fixes (#553, #557, #558, #560) Full release notes

v0/0.2.1

5 years ago

Major features/improvements:

  • EditorXR Runtime Fixes
    • Context manager gets destroyed (#530)
    • Mesh has been marked as non-accessible (#531)
    • Serialized class layout errors, etc. (#544)
  • Fix warnings for .NET 4.x runtime (#539)
  • Fix serialization for Unity versions <= 2018.1 (#547) Full release notes

v0/0.2.0

5 years ago

Major features/improvements:

  • EditorXR Runtime
  • Spatial Menu
    • One-handed menu control that is accessible independent of the user's viewpoint, or controller visibility
    • Access most tools, workspaces, and actions that EditorXR provides
    • GazeDivergenceModule + AdaptivePositionModule for lazy follow, and position adjustment based on gaze and HMD motion.
  • Unity 2018.3 support
  • Annotation tool upgrade
  • Minimal context
    • Ideal for lightweight client builds not requiring much of the EditorXR UI.
    • Unobtrusive context with no tools or menus other than the Spatial Menu.
    • Improvements to context handling (can hide workspaces, define preferences per context-type)
  • Auto-open option (start EditorXR when the user puts on the HMD)
  • Update UI to use Text Mesh Pro
  • Mouse locomotion
  • Floor indicator
  • Drag and drop improvements
  • Performance and bug fixes

Full release notes

v0/0.1.1

6 years ago

Major features/improvements:

  • Bug fixes
  • Undo menu
  • Serialized feedback editor (edit/view # of presentations)

Full release notes

v0/0.1.0

6 years ago

Major features/improvements:

  • PolyWorkspace and PolyModule - Access Google's Poly API in EditorXR
  • WebModule - Make web requests that wait in a queue if there are too many simulataneous requests

Full release notes

v0/0.0.9

6 years ago

EditorXR now requires TextMeshPro. Find it here

Major features/improvements:

  • Experimental build no longer required! Find the recommended Unity build for EditorXR here
  • Controllers project - Dynamic tooltips and visual hints have been added to the controllers to give context and discoverability when using any EXR feature.
    • UI Gaze detection
    • Controllers are now semi-transparent, shake to reveal them at full opacity
    • Users can customize any aspect of this system, from new controllers to tools with feedback
  • Text readability greatly improved through TextMeshPro
  • Block Selection
  • UI supports scenes with fog enabled
  • Fast toolswapping via spatial workflow

Known issues:

  • Performance improvements are an ongoing priority
  • Console + profiler can’t be resized
  • Single Pass Stereo + EXR is currently non-functional with Unity 2017.2 and .3

New getting started guide Full release notes

v0/0.0.8

6 years ago

This will be the last release that supports the 5.6 experimental Unity build.

Major features/improvements:

  • New workflow to quickly switch between different tools
  • Annotation tool to draw and leave notes in a scene
  • Locomotion tool improvements including blink snapping

Known issues:

  • The MiniWorld workspace is currently not working in single pass

New getting started guide Full release notes

v0/0.0.7

6 years ago

Major features/improvements:

  • Ray input is now forwarded to traditional GUI windows (e.g. Profiler / Console)
  • Highlight looks correct now in the MiniWorld

Known issues:

  • The MiniWorld workspace is currently not working in single pass

Full release notes

v0/0.0.6

6 years ago

Major features/improvements:

Known issues:

  • The MiniWorld workspace is currently not working in single pass
  • Grabbing objects out of the MiniWorld causes exceptions (already fixed in next release)

Full release notes