EDDI Versions Save

Companion application for Elite Dangerous

Release/4.0.3

9 months ago
  • EDSM Responder
    • Reverted a change that had inadvertantly slowed the EDSM sync.
  • Inara Responder
    • Fixed a bug with profile retrieval.
  • Speech Responder
    • UI
      • Fixed Edit & Delete buttons being greyed out on new scripts. (#2562)
  • VoiceAttack
    • Fixed a bug with {BOOL:EDDI speaking} remaining true even after speech was ended. (#2563)

Release/4.0.3-b4

10 months ago
  • Core
    • Fixed a bug with retrieving values previously set with SetState(). (#2554)
    • Fixed a bug where the main star data was being overwritten when jumping to a system. (#2557)
    • Improved quality checks applied prior to using custom lexicons.
    • Normalized body types reported during the Carrier jumped, Entered normal space, & Location events. (#2556)
    • Re-enabled the "Prefer 32 bit" build flag to allow commanders, wherever possible, to use voices which are not supported in 64 bit mode.
    • Revised speech service to make rendering even more thread-safe when transitioning between the Play() function and normal speech (#2549).
    • Revised speech service to retry using speech stripped of SSML tags when speech fails using the System.Speech synthesizer.
    • Worked around a journal bug when HullHealth is not written to the player journal Loadout event. (#2552)
  • Speech Responder
    • Changes to existing scripts
      • System state report updated to allow thargoid war remainingDays to be null (since for some states it is not present in the journal output).

Release/4.0.3-b3

11 months ago
  • Core
    • Fixed a crash that can occur if you go click-crazy testing scripts containing the Play() function. (#2549)
    • Fixed another exception that could be thrown when obtaining old EDSM logs via the EDSM responder. (#2544)
    • Refined handling of EDSM API rate limits.
    • Revised speech service to adjust exclusive locking statements, add a simple render test for Windows.Media speech, and improve error handling for failed speech.

Release/4.0.3-b2

11 months ago
  • Core
    • Fixed an exception that could be thrown when obtaining old EDSM logs via the EDSM responder. (#2544)
    • Fixed a loss of scanned and mapped values for explored bodies.
    • Various other minor bug fixes.
  • VoiceAttack
    • Fixed a bug where compartment module variables might not be cleared when swapping to a smaller ship. (#2547)

Release/4.0.3-b1

11 months ago
  • Core
    • Fixed a bug that prevented updating body data on nav beacon scans of fully discovered systems. #2505
    • Fixed a bug where bodies scanned from a nav beacon scan could be reported as previously undiscovered.
    • Fixed a bug where partial star data created by Next system events wasn't properly being replaced by actual star data after scanning. #2522
    • Restored access to the Frontier API.
    • scanned and mapped body properties are now unix timestamps (seconds since Jan 01 1970 UTC) rather than DateTime objects. #2468
    • Ship shutdown events now temporarily disrupt the speech responder (for greater immersion when ship systems are forced offline).
    • Trim any pauses or breaks from the end of speech when that speech isn't followed by more speech.
    • Updated body mapping values (these were buffed slightly for Odyssey).
    • Removed references to retired site EDDB.
  • Navigation Monitor
    • Fix Shortest Missions Route reports all distances as zero (0) light-years #2488
    • The status object now contains a new property fsd_hyperdrive_charging ({BOOL:Status fsd hyperdrive charging} in VoiceAttack), which contains a boolean value indicating whether the FSD is currently charging for a jump to hyperspace.
  • Speech Responder
    • UI
      • Implemented text completion for available variables in the editor window.
      • The Chinese translation of the default personality has been updated (primarily to improve grammar). #2524 Thanks @MemphyKitay!
    • Events
      • Carrier jumped, Jumped, and Location events updated to add Thargoid war data.
      • Docked updated to revise the state property to be translatable and include a default value (Normal Operation).
      • FSD engaged now includes a new taxijump boolean property.
      • Hull damaged updated to fix a bug with the vehicle property where EDDI might be confused as to whether the ship or SRV was being damaged.
      • Ship interdicted updated to include a new isthargoid boolean property and report the interdictor as "Thargoid Vessel" (or its localized equivalent) rather than "Unknown Vessel" (or its localized equivalent) when interdicted by Thargoids.
      • Ship FSD event now includes a new hyperdrive_charging boolean property.
      • Ship shutdown reboot event added, triggered after the ship's systems were forced into shutdown and have rebooted.
    • Changes to existing scripts
      • Bodies to map updated to add a preference for recommending already mapped bodies and to include terraforming bodies. #2490, #2527
      • Carrier jump engaged updated to more gracefully handle jumps where the commander is on-foot on the carrier
      • Docked updated to add the Limpet Check script and incorporate the updated state property.
      • Fsd engaged (triggered after the FSD is engaged) no longer warns about hazardous or non-scoopable arrival stars.
      • Low fuel, which normally triggers at about 25%, now re-triggers at 5%, 10%, 15%, and 20%. It also now triggers whether in your ship or an SRV. #2462
      • Market Information Updated updated to remove the Limpet Check script.
      • Message received updated to improve localization of AX pilot messages, add randomized voices for player messages, suppress highly repetitious military speech, and allow setting the gender of the voice based on the name of the sender.
      • Next jump updated to add context.
      • Route details updated to add search for scorpion SRV.
      • Ship FSD (triggered before the FSD is engaged) now warns about nearby hazardous stars or no charted scoopable stars in your arrival system.
      • Ship interdicted updated to use new isthargoid property.
      • Ship refuelled revised to prevent adding pauses when there is no other speech.
      • System state report updated to report Thargoid war data, when applicable.
      • Swapout check updated to fix a bug that was causing false positives and to exclude Guardian modules.
  • VoiceAttack Responder
    • Fixed a bug that prevented current ship variables from being updated properly on a ship change. #2482
    • Fixed a bug that prevented a clean application shut-down from VoiceAttack.
    • Added plugin commands to access Inara (inaracarrier, inaraprofile, inarasystem, and inarastation)
    • Redirect plugin commands for accessing EDDB (eddbsystem and eddbstation) to instead reference Inara (inarasystem, and inarastation)
    • Updated EDDI.vap to add new commands referencing Inara.cz.
    • Updated EDDI.vap to remove commands referencing EDDB.
    • Renamed Last station ... variables to Current station ..., updated EDDI.vap, and updated docs.

Release/4.0.2

1 year ago
  • Core
    • Fix on-foot missions not redirecting appropriately to origin.
    • Fix a crash that could occur when selecting a destination without a localized name.
    • Various other minor bug fixes
  • Speech Responder
    • Changes to existing scripts
      • Module swapped revised to identify pluralized module names (e.g. "sensors") as a "package" (for real this time).
      • System materials report touched up again to improve grammar for systems containing only one reportable body.

Release/4.0.2-rc1

1 year ago
  • Core
    • Various minor bug fixes
  • Speech Responder
    • Changes to existing scripts
      • Body report summary revised to add optional temperature scale selection. #2235
      • Module arrived, Module purchased, Module retrieved, Module sold, Module sold from storage, Module stored, Module swapped, and Module transfer revised to identify pluralized module names (e.g. "sensors") as a "package".
      • Module retrieved, Module sold, Module sold from storage, Module stored, Module swapped, and Module transfer revised to identify loaned modules (with zero value). #2441
      • Ring mapped revised to omit reserve level if reserve level is not known.
      • System materials report revised again per player feedback. #2466
      • Touchdown revised to make reporting coordinates an opt-in feature and add optional temperature reporting for Odyssey on-foot expeditions. #2463

Release/4.0.2-b5

1 year ago
  • Core
    • Fixed some translations into Spanish reverting to English. #2452
    • Fixed the influence property in FactionPresence objects sometimes being reported on a scale from 0-1 and sometimes being reported on a scale from 0-100. Should be 0-100 only moving forwards.
    • Various minor bug fixes
  • Speech Responder
    • UI
      • Fixed a bug whereby syntax coloring was not initiated until an Edit window was opened. #2447
    • Changes to existing scripts
      • Nav route updated with minor gramatical touch-ups.
      • Star report fixed mispelling of "luminosity". #2445
      • System materials report updated to correct incorrect variable invocations and enhance in accordance with player feedback. #2454
      • System scan complete updated to use the contextual system rather than a mixture of the current system and contextual system. #2458

Release/4.0.2-b4

1 year ago
  • Core
    • Fixed a nasty bug that would reset customized versions of non-event Speech Responder scripts to default values.
    • EDDI now backs up personality files on each run prior to upgrading scripts, keeping the most recent 10 backups available in case you need to roll back scripts (similar to how EDDI logs are cycled).

Release/4.0.2-b3

1 year ago
  • Core
    • Fixed a crash that could occur when invoking the RouteDetails() function when the commander did not own a fleet carrier.
    • Various other bug fixes
  • Navigation Monitor
    • Fixed having destinationdistance set to the wrong value after plotting an in-game route.
  • Ship Monitor
    • Add new ship roles: Anti-Xeno Combat, Anti-Xeno Support, Evacuation, Repair, Stealth, Tourism
  • Speech Responder
    • Stopped the text filter from resetting when switching personalities.
    • Functions
      • VoiceDetails() function revised. Zero arguments now returns details of the current voice, rather than a list of voice details. One numeric argument now provides the list of available voices, using the provided number as a seed to sort the list. One string arument now returns details about the named voice.
    • Changes to existing scripts
      • Message received updated to use the updated VoiceDetails() function and a new seed property to select NPC voices.

** NOTE: This release has been withdrawn.