DungeonTools Save

Fork of Nnoga's Mythic Dungeon Tools addon to restore mob data and improve upon the base code!

Project README

Mandatory Disclaimer: Busy period

I'm currently extremely busy professionally due to a serie of unfortunate circumstances, leading to having to pick up almost every aspect of a large platform and overhaul a large chunk of it. As a result, I have little time to properly contribute to this for now (and likely for at least half of March). The project is not dead - I just, as a person, am under the weather. There's still tons of things I'd like to roll out, including features aimed at new M+ runners to help them hit the ground running, but alas, time isn't on my side at the moment.

If you'd like to contribute something, now is the time. Help me, help others, even if it's just mapping issues and triaging them. Don't hesitate to join the fray!

I've also set up alerts for pull requests and new issues and will get to them; however, if I don't get to them, come and ping me on Discord (Mandl#0001). A server was set up for this and you can join it by clicking this invite link: https://discord.gg/P5QksPNgsC

Dungeon Tools

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Dungeon Tools is a Mythic+ Dungeon Planner AddOn designed to help you plan your pulls in order to time your keys as efficiently as possible. With the ability to see mob positions, groups, abilities and percentages of forces, and a breadth of other additional information, you can make choices ahead of time on what to pull, when to pull it and how to approach it.

Each NPC has been mapped out, along with all their abilities, which CC they are vulnerable to, and additional in-encounter mechanics to be aware of, and is displayed on an interactive map. From there, you can map out what you intend to pull, in the order you wish to pull it. Its collaborative editing and sharing features allow you to also share with your group members, as long as they also have this add-on.

Dungeon Tools will always be completely free of charge, and is licensed under GPLv2, along with being managed by multiple people. You are welcome to contribute to it, extend it, make it yours (but if you do, don't forget to submit the changes via PR so everybody gets them ;-) ).

Features

  • Maps for all Shadowlands / BFA / Legion dungeons
  • NPC positions for all dungeons
  • Patrol paths for all patrolling NPCs
  • Enemy forces for every NPC and dungeon
  • Detailed enemy info including crowd control and casted spells
  • Toolbar with drawing and note tools
  • Route management including export/import via paste strings
  • Ingame sharing functions to share routes to party members
  • Live mode for co-operative editing of routes, including drawing, selecting enemies and more!

Installation

Directly From CurseForge (Recomended)

You can install Dungeon Tools with the addon manager of your choice (Ajour, CurseForge, WowUp, ...). It is officially available on CurseForge.

Directly From GitHub

Alternatively, you can install it with Ajour or WowUp directly from GitHub. Just add the repository URL in the place intended by the addon manager of your choice.

You can also download the latest zip archive from the GitHub release page, unzip it and copy the DungeonTools folder into your \_retail_\Interface\AddOns folder.

NOTE: This installation method has no update functionality whatsoever. To quickly get bug fixes or new features, we suggest using one of the two previously mentioned installation methods.

Slash Commands

  • /dungeontools
  • /mdt

Contributing

Contributions are always accepted!

We intend to turn this into a community-driven add-on, and as such, don't hesitate to put some time on it, flag up issues, help with re-mapping dungeons, translating/localizing, or anything else you think could be of value to this add-on. No task is too small :-)

Credits

  • Nnoggie: Original author up to Dec 26th, at which point the data was removed and sold, prompting this fork.
Open Source Agenda is not affiliated with "DungeonTools" Project. README Source: LetsTimeIt/DungeonTools
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