DragonFF Versions Save

Blender Add-on to edit RenderWare and GTA Formats

v0.1.1

4 years ago

A fix for broken collision export.

v0.1.0

4 years ago

Changes since 0.0.2

New Features

  • Collision Export - Support for exporting vehicle collision files for GTA San Andreas.
  • Map Import Support - Experimental support for importing map files. Thanks to @RTAzis and @swift502
  • Improved Default Material Names - Default material names are now decided by the textures/colours.
  • Preset Material Colours - A new menu in Materials menu to select the base colour from frequently used options.

Bug Fixes

  • Bounding sphere is now calculated properly fixing issues with helicopter rotor blade exports.
  • Improved compatibility with BFBB models.
  • Improved normal export. Prevents issues with sharp edges for imported models.
  • Modifiers are now applied on exporting
  • Import errors for models with 2D Effects.
  • Support for newer Blender 2.8 API

v0.0.2

5 years ago

Important changes in this release

  • Edge Splits - The tool now automatically adds Edge Splits to vertices doubles before removing them. This makes editing the model easier as there are no doubles to come in the way. This is the better version of the older functionality provided as it now properly controls the normals as well. (Thanks to Colby for the suggestion)

  • Grouping Multiple Materials - As of the latest version, materials which are equal are now grouped together. This helps in editing car parts, the materials of which are duplicated in each part. (again thanks to Colby for this suggestion)

  • Better Compatibility - Thanks to several members who reported importing and exporting issues, the newer version is compatible with more types of DFFs. There is still work to do to support the console models however.

v0.0.1

5 years ago

Basic DFF editing supported. Still in alpha version, so it isn't entirely bug-free.

Extract the zip and create a new archive of the gta/ folder. It should contain the folder itself, and not just its contents. After you do that, you can load it like any other Blender Add-on.