DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
DotRecast is C# Recast & Detour, a port of recastnavigation and recast4j to the C# language.
If you'd like to support the project, we'd appreciate starring(⭐) our repos on Github for more visibility.
Recast Navigation is divided into multiple modules, each contained in its own folder:
Recast constructs a navmesh through a multi-step mesh rasterization process.
You can use Recast to build a single navmesh, or a tiled navmesh. Single meshes are suitable for many simple, static cases and are easy to work with. Tiled navmeshes are more complex to work with but better support larger, more dynamic environments. Tiled meshes enable advance Detour features like re-baking, heirarchical path-planning, and navmesh data-streaming.
DotRecast Links
Official Links
DotRecast is licensed under ZLib license, see LICENSE.txt for more information.