Doom8088 Save

Doom for 16-bit DOS computers

Project README

Doom8088

Doom8088

Doom was originally designed in 1993 for 32-bit DOS computers with 4 MB of RAM. It's mostly written in C code with very little assembly code. It has been ported to all kinds of systems. Usually these systems are 32-bit or more and have a flat memory model.

Doom8088 is a port for PCs with a 16-bit processor like an 8088 or a 286, and with VGA or MCGA graphics. It uses 64 kB of EMS memory, if available. It's based on GBADoom. Download Doom8088 here.

Watch what it looks like on a real PC here.

What's special?:

  • No texture mapped floors and ceilings
  • No light diminishing
  • No music
  • No saving and loading
  • No multiplayer
  • No PWADs
  • No screen resizing
  • No mouse and joystick support
  • PC speaker sound effects
  • Rotating overlaid automap
  • Supports only Doom 1 Episode 1
  • Only demo3 is in sync

Known bugs:

  • Some crashes and lockups due to memory issues and divisions by zero
  • When there's not enough memory for a texture, one color is drawn

Controls:

Action
Fire Ctrl
Use / Sprint Enter, Space & Shift
Walk Arrow keys
Strafe < & >
Automap Tab
Automap zoom in and out + & -
Automap follow mode F
Weapon up and down [ & ]
Menu Esc
Quit to DOS F10

Cheats:

Code Effects
IDCHOPPERS Chainsaw
IDDQD God mode
IDKFA Ammo & Keys
IDKA Ammo
IDSPISPOPD No Clipping
IDBEHOLDV Invincibility
IDBEHOLDS Berserk
IDBEHOLDI Invisibility
IDBEHOLDR Radiation shielding suit
IDBEHOLDA Auto-map
IDBEHOLDL Lite-Amp Goggles
IDCLEV Exit Level
IDROCKET Enemy Rockets (GoldenEye)
IDRATE Toggle FPS counter

Building:

  1. Install gcc-ia16 (including libi86) and NASM on Ubuntu.

  2. Run compiamy.sh to compile the Mode Y version and compia13.sh for the Mode 13h version.

  3. (Optional) Compress DOOM8088.EXE with LZEXE, just like all the other 16-bit id Software games.

  4. Doom8088 needs an IWAD file that has been preprocessed by GbaWadUtil. Some lumps in the WAD need to be replaced by the raw images from the WAD directory in this repository. In addition, some manual actions are required. It is best to just use the IWAD of the latest release.

It's possible to build a 32-bit version of Doom8088 with DJGPP and Watcom. First run setenvdj.bat once and then compdj.bat for DJGPP, and setenvwc.bat followed by compwc32.bat for Watcom. For debugging purposes, the Zone memory can be increased significantly this way.

It's also possible to build a 16-bit version with Watcom: Run setenvwc.bat followed by compwc16.bat.

Open Source Agenda is not affiliated with "Doom8088" Project. README Source: FrenkelS/Doom8088
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