Dmech Versions Save

3D physics engine for D

v0.4.1

3 years ago
  • Use dlib 0.19
  • Fix compilation warnings with latest DMD versions.

v0.4.0

4 years ago
  • Use dlib.core.ownership for all objects
  • Use dlib 0.16.0
  • dmech demo now compiles with latest DMD and LDC

v0.3.1

6 years ago
  • Some cleanup and small fixes in dmech
  • Blowed out the dust from demos - got it compiling with recent compiler versions, fixed some regression errors
  • Both dmech and demos now use dlib 0.12.2.

v0.3.0

7 years ago
  • Use dlib 0.9.2
  • Sensors support (collision shapes that report contacts but don't get them solved). Look World.addSensor for details
  • Updated tutorials.

v0.2.6

8 years ago
  • Fixed 64-bit issues in the demos
  • Demos now support Mac OS X
  • Added Travis-CI continuous integration

v0.2.5

8 years ago
  • Fixed DUB support

v0.2.4

8 years ago
  • Added new demo - game.d, an example of fully physics-driven first person game
  • Demos now can be built with DUB

v0.2.3

8 years ago
  • Fixed some errors in C API
  • Added new demo framework (demos/new), which is up-to-date with current code state. Includes latest compatible DGL version. Currently two demos are ready - simple.d and pyramid.d

v0.2.2

8 years ago
  • Basic C API
  • Body deactivation support
  • New tutorial "Moving Platforms"

v0.2.1

8 years ago
  • Added an ability to disable RigidBody friction
  • Added speed limit for RigidBody