Dmd Extensions Versions Save

A toolbox for virtual pinball dot matrix displays.

v2.2.2

1 month ago

We've moved from somewhat native Serum to libserum. That's the main change, plus some driver updates:

  • Updated libserum to v1.6.2
  • Updated ZeDMD driver to v0.7.2.
  • Fixed a bug in how to render alpha-numeric numbers on DMDs (thanks @toxieainc)

v2.2.1

8 months ago

New

  • Be more liberal with colorization file names: File name doesn't matter, just pick the most recent one.
  • Dump files can now be played (and colored) with the --file command in dmdext.exe

Fixed

  • RGB24 support for browser stream (thanks @Westworld)
  • Don't even try to initialize plugin if no path is set
  • Colorization bug due to missing padding
  • Colorization bug due to race conditions
  • Rendering bug in ZeDMD
  • Upscaled frames through browser stream.
  • Crash when getting weird bit planes
  • Crash when altcolor folder doesn't exist.
  • Crash on duplicated hashes in palette (fixes #400)
  • Crash with some colorization (fixes #405)
  • Crash when rendering bitmaps

v2.2.0

9 months ago

For full changelog, see BETA1 and BETA2, which are included in this release.

Below is only what has changed since BETA2.

Added

  • Internal PAC support

Fixed

  • Crash when colorizing without VNI
  • Crash with PinDMD3
  • The --quit parameter is now working properly (#383)
  • Make binary smaller by only including platform-specific dependencies
  • Various bugs when de-duping frames
  • Pass-through in plugin
  • Frame format and frequency for Pinup Output
  • Bug that would stop sending frames for single destinations

v2.2.0-BETA2

11 months ago

The second beta of 2.2.0 is considered feature-complete. Remaining changes will be focused on bug fixing.

New

  • Added Serum's color rotation support to all RGB devices.
  • Added a new destination that allows dumping frames to disk to be loaded into the colorization editors
  • About page, when you right-click on the virtual DMD.

Fixes

  • Crash when PinUP was active
  • Crash for some Pinball FX LCD games
  • Height of DMD style settings dialog is now dynamic and shouldn't be cut off anymore.
  • Colorization plugin now gets frames at 60Hz again
  • Native VNI colorizer properly supports HD frames
  • Properly pass events to PinUP

Updates

  • Update Serum to latest version

Refactoring

  • Merge VNI colorizer classes and make it support both input formats
  • Remove unused palette index
  • Send colorization events through a generic interface

v2.2.0-BETA1

1 year ago

This is the first beta of v2.2.0. Internally, this is a major code update with over 10k lines of code changes, so I'd prefer to test this thoroughly before making it final.

The main feature of v2.2.0 is a plugin system that will allow third-party libraries to do frame colorizations. It's based on #347, but heavily refactored. Note that there is no plugin publicly available yet, so this beta should be focused on regression testing. Many thanks already to those who participate and report bugs!

The changes below are quite technical and describe how certain aspects of dmdext have changed.

New

  • Support for a plugin system for colorizations
  • When using --use-ini in dmdext.exe, it looks at DMDDEVICE_CONFIG is no value is provided.
  • Add warning to custom dialog when tint is modified in a colored game where it cannot be applied.

Changes

  • The way frames are passed through the render graph has changed. There is a more detailed description in #239, but the gist of it is that we now always pass frame objects instead of incoherent data objects. The frame objects contain their own business logic.
  • Up-scaling is done uniformly done through the render graph. Frame dimensions and frame data always match, and it's up to the render graph to up-scale if the setting is enabled and the destinations support it.
  • Frames are de-duped, meaning only frames that differ from the previous frame are processed. This leads to a massive improvement of garbage collection and thus, less micro stutter.
  • Converters can now be re-used, meaning we don't need to create separate converters for separate input frame formats anymore.
  • The render graph is now unit tested! This means we can more easily reproduce bugs, test assumptions, see code coverage, and generally debug much quicker.
  • ColoredFrame now extends DmdFrame and uses the same data structure.
  • Removed scaletohd in favor of scalermode. If you keep scaletohd in your configuration, it will work as before.

Bugfixes

  • Frankenstein now works properly in TPA (thanks @lucky01)
  • Bug when rendering Pinball FX's high-res DMDs through RGB24.
  • Fix Police Force and Riverboat Gambler.

Todo before final release

  • Add configurable ticker for converters
  • Test (and probably fix) Pinup

v2.1.2

1 year ago

Hotfix release of v2.1.1 that doesn't crash after segment display games. Sorry folks!

v2.1.1

1 year ago

Changed

  • BREAKING [ZeDMD] in DmdDevice.ini is now called [zedmd].
  • ZeDMD driver is now compatible with latest firmware, which added frame compression for smoother playback.

Added

  • Basic analytics. Opt-out with skipanalytics = true.

v2.1.0

1 year ago

Features

  • Added frame-by-frame colorization support to Pinball Arcade and Pinball FX3 (thanks @GyroJoe)

Fixes

  • Fixed color tint in Pinball FX3 (thanks @GyroJoe)
  • Updated Serum to latest (thanks @zesinger)
  • Bug when Serum and Pup were active at the same time

Other Changes

  • Refreshed the project's README

v2.0.0

1 year ago

There are two major additions, which made me bump the version to 2.0. As always, it can be downloaded here.

ZeDMD Support

First announced in December last year, ZeDMD is a new type of DMD based on the ESP32, and it's very low-cost to produce (around $70 in total).

It's got all the features you'd expect, like RGB support, and the device code is open source. You can't buy it anywhere yet, because it's a DIY project, but I'm sure there will be sellers soon.

Serum Support

Serum is a new file format created by @zedrummer, who also created ZeDMD. Check it out here.

It works quite differently than PIN2DMD colorizations, and it comes with a new editor. It has innovative features like animated color rotations, which give a surprisingly nice effect when used discreetly.

Serum has been developed in collaboration with several coloring authors, so while it's still young, it's a proven system. There is a full tutorial how to use it here.

Personally, I am really happy about Serum, because it's fully open source, allowing others to contribute, and doesn't come with licensing issues like PAC does.

There is already one fully finished colorization (Scared Stiff by @dtatane), with a few more on the way. If you're an author interested in this new tech and you'd like to convert your existing PIN2DMD colorization to Serum, convince @zedrummer that you're actually the author, and you'll get help converting your project (it's semi-automated).

There are also people actively working on getting Serum to run on real pins, so stay tuned about that.

Finally, if you're interested, jump on their Discord server here.

64-bit Compatibility

@vbousquet added a fix that makes dmdext play nicely with the other 64-bit version of the ecosystem. As far as I know, this was the last piece needed for people who are running the entire vpin stack on 64 bit.

v1.10.2

2 years ago

We're approaching something stable here.. ;)

Changes

  • Fix bug in coloring animation code.
  • The --position falls back to default behavior instead of crashing, should you use negative values.
  • Fixed scaling 128x16 games that have 128x32 color content.
  • Fix artifacts when outputting scaled to video.
  • Don't crash when getting weird segment data from PinMAME.
  • Elimination of a few false positive error reports.

Impacted Games

Iron Man, TMNT.