A quick and dirty GUI library for Defold.
A quick and dirty GUI library for Defold.
Add latest zip URL as a dependency in your Defold project: https://github.com/andsve/dirtylarry/archive/master.zip
Add one of the supplied GUI template files, located in dirtylarry/*.gui
, to your GUI scene.
In your GUI script, add local dirtylarry = require "dirtylarry/dirtylarry"
to the top and make sure the script has acquired input focus.
Then add the corresponding function inside your on_input
:
dirtylarry/input.gui
:dirtylarry:input("node_id", action_id, action, gui.KEYBOARD_TYPE_DEFAULT, "Default text")
dirtylarry/button.gui
:dirtylarry:button("node_id", action_id, action, function ()
print("button was pressed")
end)
dirtylarry/checkbox*.gui
:self.checkbox_value = dirtylarry:checkbox("node_id", action_id, action, self.checkbox_value)
dirtylarry/radio*.gui
:self.radio_value = dirtylarry:radio("node_a_id", action_id, action, "a", self.radio_value)
self.radio_value = dirtylarry:radio("node_b_id", action_id, action, "b", self.radio_value)
dirtylarry/slider.gui
self.slider_value = dirtylarry:slider("slider", action_id, action, -1.0, 1.0, self.slider_value)
In the input/game.input_binding
, add the following triggers:
key-backspace
, Action: backspace
mouse-button-1
, Action: touch
text
, Action: text
marked-text
, Action: marked_text
For more usage examples take a look at main/examples.gui_script and dirtylarry/dirtylarry.lua for configurational options.