experimental low-level n64 emulator
Experimental low-level N64 emulator written in C and a bit of C++.
Still under heavy development and not ready for prime time. Compatibility is not high and performance is not great (yet.)
The goals of this project are to create a low-level emulator with good compatibility, while learning a lot along the way.
As the emulator is still in heavy development, there are no stable releases. The files linked below are built automatically every time code is pushed to this repository.
There may be problems. Feel free to open an issue if you find one!
You'll need a fast CPU and a modern GPU that supports Vulkan 1.1.
For Linux:
mkdir build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
For Windows:
vcpkg install sdl2[vulkan]:x64-windows
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -T clangcl -DCMAKE_TOOLCHAIN_FILE=C:\vcpkg\scripts\buildsystems\vcpkg.cmake ..
cmake --build . --config Release
Run with no parameters to use the default settings and load your ROM using the GUI, or run with options:
./n64 [OPTION]... [FILE]
n64, a dgb n64 emulator
-v, --verbose enables verbose output, repeat up to 4 times for more verbosity
-h, --help Display this help message
-i, --interpreter Force the use of the interpreter
-m, --movie Load movie (Mupen64Plus .m64 format)
-p, --pif Load PIF ROM
https://github.com/Dillonb/n64
An interpreter and a basic dynamic recompiler are available, able to be switched at launch time with a command line flag.
The dynamic recompiler currently only supports x86_64.
Reasonably complete, enough for most games to run.
Hardware-verified over the EverDrive 64's USB port using rsp-recorder.
Still greatly in need of optimization.
Very early stage. parallel-rdp by Themaister is integrated to provide RDP functionality in the meantime.