Kirby's Adventure Level Editor (C++ / Qt)
only write some tileset info for ingame tilesets, not every single one. this was causing crashes as of v0.83 (thanks again J^P) once again, this update will automatically repair any ROM damage caused by v0.83
fixed saved sprite data occasionally being incorrect
fixed some sprite positions being wrong when a level was more than one screen tall (due to the game treating sprite position data as if screens were 16 tiles tall, instead of the usual 12)
(thanks to Reimu for pointing out both of the above)
destroyable block translucency now affects more types when enabled
initial release