Official continuation of Destination Sol, the great fun little arcade space shooter from http://sourceforge.net/projects/destinationsol/ Modules live at https://github.com/DestinationSol/
The 2.1.0 release is here!
There isn't a great deal of new content in this release but there's been a lot of work done behind the scenes to make the game much more stable and easier to work with.
As with the last release, we're including four extra modules with the base game here: federal, syndicate, salvage and warp (desktop-only for now).
Thanks to everyone who helped to make this happen!
Full Changelog: https://github.com/MovingBlocks/DestinationSol/compare/v2.0.0...v2.1.0
After some initial beta testing, our v2.0.0 release is ready!
The biggest thing that is new in this release is the integration of the Gestalt framework. What this means:
There have been many other small changes and as such it's just impossible to list them all. Here are the highlights:
help
to see a list of commandsFor full contents, see https://github.com/MovingBlocks/DestinationSol/milestone/4
Included in this release is the core game, plus four extra modules: federal, syndicate, salvage and warp.
We're finally back with a pre-release after three long years!
The biggest thing to have happened in that time is the integration of the Gestalt framework. What this means:
There have been many other small changes over this time and as such it's just impossible to list them all. Here are the highlights:
help
to see a list of commandsFor full contents, see https://github.com/MovingBlocks/DestinationSol/milestone/4
Included in this pre-release is the core game, plus four extra modules: federal, syndicate, salvage and warp.
This is in theory the last release before v2.0.0 with initial Gestalt integration. The first pass will come with our asset and module systems, so it should help making it easier to create and enable new content :-)
In the meantime this release contains misc changes from the last several months, including a new ship contributed in the middle of preparing this release, fun timing!
Immediately after this release we'll be merging in #129 which will break some stuff for a while, especially Android, until we stabilize the new system. @vampcat has been picked as one of our GSOC students and will be working on it over the summer
For full contents see #143 and/or https://github.com/MovingBlocks/DestinationSol/milestone/6?closed=1
Summary:
Patch release with some recent fixes from v1.4.0 and in general.
Special thanks to @JGelfand for most the work! :-)
Forum announcement: http://forum.terasology.org/threads/v1-4-1-released-misc-quality-of-life-fixes.1601 (matches Steam etc)
Official soundtrack by NeonInsect released at last! Note that the app size went up a fair bit for that reason (9ish mb to 61mb with bundled JREs on top of that for PC)
The way our Android build is prepared also changed a bit, could be unexpected issues, especially on older devices.
Other changes
For playing on a PC we now also integrated the CrashReporter originally designed for Terasology, so it should be easier to report crash issues.
On a related note check out http://hastyhamster.net for a new game from Milosh, original creator of Destination Sol :-)
This is a small patch release with a couple fixes before we embark on something a little bigger in v1.4.0
Changes:
No Android release as there'd be no noticeable changes.
Controller support is in and some mouse issues have been fixed, especially when running in full screen at a resolution that doesn't match your native aspect ratio. You can now also change input mappings in-game, like changing what button shoots your weapon(s), woo!
Note: The tutorial is deactivated if you set "Controller" as your input method.
This is a mostly internal release that restructures the way ships (and similar objects) are defined, making it easier to modify and create more.
No real user visible changes should stick out, maybe we fixed or broke something minor. Do let us know if anything changes! :-)
Related new guide on Steam on how to add a new ship with the new setup: http://steamcommunity.com/sharedfiles/filedetails/?id=481833955
Quick little change specific to better support running the game on Macs, particularly on Steam.
Bit of a pain to beta test a new platform on Steam so releasing this after some minimal testing :-)