Denoland Tic Tac Toe Save Abandoned

A global, real-time multiplayer TicTacToe game for Deno 🦕

Project README

Tic-Tac-Toe

This is a global, real-time multiplayer Tic-Tac-Toe game written in Deno. It persists game states in a Deno KV store, and synchronizes game state between clients using BroadcastChannel.

Features

  • Real-time multiplayer game
  • Global persistent game state using Deno KV
  • Synchronizes game state between clients using BroadcastChannel
  • Uses GitHub OAuth for authentication

This project is hosted on Deno Deploy:

  • Served from 35 edge locations around the world
  • Scales automatically
  • Data is a globally distributed Deno KV store with no setup required
  • Code is deployed automatically when pushed to GitHub
  • Automatic HTTPS (even for custom domains)
  • Free for most hobby use cases

Example

You can try out the game at https://tic-tac-toe-game.deno.dev

Screenshot

Development

To develop locally, you must create a GitHub OAuth application and set the following environment variables in a .env file:

GITHUB_CLIENT_ID=...
GITHUB_CLIENT_SECRET=...

You can create a GitHub OAuth application at https://github.com/settings/applications/new. Set the callback URL to http://localhost:8000/auth/oauth2callback.

You can then start the local development server:

deno task start
Open Source Agenda is not affiliated with "Denoland Tic Tac Toe" Project. README Source: denoland/tic-tac-toe
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25
Open Issues
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Last Commit
1 year ago
License
MIT

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