Defold Orthographic Versions Save

Orthographic camera functionality for the Defold game engine

3.3.1

2 months ago

FIX: Check window width and height in render script and ignore frames when width or height is 0

3.3.0

5 months ago

NEW: Added camera.world_to_window() (Thanks @dri-richard for the contribution)

3.2.1

1 year ago

3.2.0

2 years ago

NEW: The render script now calculates the view frustum per camera and passes this to the draw call. Thanks @8bitskull

3.1.5

2 years ago

3.1.4

2 years ago

FIX: Make sure the camera renders with the correct aspect ratio when the a custom viewport with another aspect ratio than the one in game.project is used

3.1.3

2 years ago

3.1.2

2 years ago

FIX: The window_to_world() function was broken after recent viewport change. Thanks to @546342 for the fix!

3.1.1

2 years ago

FIX: Automatically refresh list of camera ids after camera.update() and before use of camera.get_cameras()

3.1.0

2 years ago

NEW: You can now call most camera.* functions without specifying a camera id to get the first camera. This is useful in games where you know there is ever only a single camera.