Deca Versions Save

Tool for modding APEX engine games (Generation Zero, theHunter, ...)

daily-202404192215

1 month ago

daily-202404071525

1 month ago

Test Release

daily-202403242014

2 months ago

Test Release

daily-202403171200

2 months ago

v0.2.19rc ???

  • add: Support for COTW hp_australia
  • fix: ADF5 file determination for COTW save files
  • fix: hack? empty gdc/global.gdcc in COTW now?

v0.2.18

11 months ago

v0.2.18 Lucid Knows

  • add: support for Ravenbound Demo
  • fix: bug with skeleton extraction on Windows and path setup
  • fix: extracted raw files used directory name without slash

v0.2.17

1 year ago

v0.2.17 can't sleep, hotfix time

v0.2.16

1 year ago

v0.2.16 what would it be like to be a raven?

  • Support for processing of uncompressed COTW ADF save files
  • Sped up display of large files that display text
  • Updated to support COTW the Angler (WIP)
  • Added COTW reserve 14 NH support
  • New packaging
  • Update to support zugbruecke 0.1.0, import zugbruecke as ctypes -> import zugbruecke.ctypes as ctypes

v0.2.15

1 year ago

v0.2.15 free abortions on demand

  • Updated to support COTW 2022-06-28
  • Added Finland update for COTW

v0.2.14

2 years ago

v0.2.14 5 by 5

  • added Mississippi (delta) update for COTW
  • added more strings from the community
  • added vpath file names for COTW

v0.2.13

2 years ago

v0.2.13 meh

  • REBUILD DB: added sha1sum hash for every node, this is written to vpaths to let people see what files changed between releases
  • Added placeholder to BC6H DXGI loader, for now it fills in a 0,0,0,0 color for all pixels
  • Fixed Eye model extraction for COTW
  • Added support for reserve 10 and 11 in COTW
  • Fixed some issues with JC4 model extraction
  • Added option to not build archives when building mods
  • (REMOVED) Added option to "Save Changed Files As Symlinks" at mod build time, this will mark changed files as symlink instead of copying the changed file in SARC files
  • For ADF files that exist inside GDC/GDCC files (currently only GenZero) extract a gdcc.txt version to seperate it from the normal ADF files
  • For ADF files that exist inside GDC/GDCC files (currently only GenZero) allow the display of the version inside the GDC and one example of the one outside of the GDC
  • LINUX ONLY: Added dumping of translation file during startup to <working dir>/text_debug.txt
  • TEST HACK: allow same file to be added twice to SARC file
  • Added cross game field strings, and a second cross game database in work/
  • Added messages to indicate which file is being exported and in what format (at least for raw and text)
  • Made parsing more forgiving of missing 0xDEFE88ED types, 0xDEFE88ED may contain length in second field? But length does not matter anyway for skiping data
  • Improved error when reporting which type in an ADF object is missing, this gives details for 0xDEFE88ED types
  • Fixed crash when doing text export of entire editor directory in GenZero
  • Added elapsed time log message for when ARCHIVE is being processed
  • Added various possible field names, updated rtpc to always show property hash id, and optionally the matching string if it exits
  • Fixed bug in extracting item from Raw list tab