CyberWorld (English version) --- Powered by LogoCat
CyberWorld is a minecraft spigot plugin project. The goal is
- Procedurally generating complicated cyberpunk city in minecraft
- Automatically merging buildings into mega-structure
- Generating the building with sub-structure such as signs, illegal building, etc.
ScreenShot :
bird view rendering (without shader)
In game rendering (with shader)
For more images :
http://imgur.com/a/xoJft
A short 1minute demo video :
https://www.youtube.com/watch?v=NIHs_7g5-e4
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Dependency :
- Multiverse
- WorldEdit
How to use ?
- Run the plugin once. Let it generate ./plugins/Cyberworld/schematics/ ... etc
- Stop the server.
- Put the schematics files from world edit. Otherwise, the map would be empty because of no schematics read.
You could get my version from https://github.com/kuohsuanlo/CyberWorld/blob/master/schematics/schematics.zip
Just decompress and paste them.
- Run the server again.
- Generate the world with Multiverse commands and specify its world generator with -g :
/mv create YOUR_WORLD_NAME normal -g CyberWorld
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Features
- Up to three types of bulding size, creating a crowded city view.
- Building's block will be automatically changed into other building material.
- Building's width and height would be automatically stretched to increase the variety.
- Automatically find wall or building that are suitable for advertisement sign(TV Wall) .
- Underground buildings and sewage pipes entagled to meet the cyberpunk's choatic settings.
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Configuration
BIOME_TYPES: 3
- Number of "City biomes", which is different from biome of minecraft.
- Total number of city biome would be 2^K. K here is 3 by default.
BIOME_NUMBER_WITH_BUILDING: 4
- Say your BIOME_TYPES is 3. There would be 8 biome (0~7), this is the number of biome that contains buildings, the rest of the biome would be nature biome. So biome (0~4) would be city, (5~7) would be nature.
BIOME_OCTAVE: 5
- The city biomes' size, the larger it is , the larger each city biome would be.
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SIGN_WALL_BLOCK_RATIO: 0.4
-
- The walls automatically get hanged with sign should should have over 40% blocks that is not air.
SIGN_WALL_MINIMAL_WIDTH: 12
- The minimal size of the sign
SIGN_WALL_COVERAGE_RATIO_MIN: 0.2
SIGN_WALL_COVERAGE_RATIO_MAX: 0.8
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HEIGHT_RAND_ODDS: 0.5
HEIGHT_RAND_RATIO: 1.5
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MAP_W: 1000
MAP_H: 1000
TERRAIN_OCTAVE: 8
TERRAIN_HEIGHT: 100
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SEA_LEVEL: 45
L1_HEIGHT: 20
L2_HEIGHT: 40
L3_HEIGHT: 80
GROUND_LEVEL: 50
- The ground level of city biome.
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SIZE_DECORATION: 1
SIZE_SMALL: 2
SIZE_MEDIUM: 4
SIZE_LARGE: 15
SIZE_BLOCK: 20
- The unit of size here is "chunk width", meaning that if your schematic is 30x30, it would be classified as 2x2 --mall
- There are three types of building, from small to large.
- The plugin paste from large - medium - small.