Post-money economy simulator in the form of a free fictional game based on gift economy that tests the hypothesis of having a market system without any exchange be it barters or money.
https://github.com/stateless-minds/cyber-stasis/wiki/What-is-the-problem-with-money%3F
https://github.com/stateless-minds/cyber-stasis/wiki/What-is-moneyless-economy-and-what-it-isn't
Cyber Stasis is an economic simulator in the form of a free fictional game. The interface is a futuristic dashboard which coordinates global real-time demand and supply. The model is based on gift economy and tests the hypothesis of having a market system without any type of exchange be it barters or money. The market system provides a feedback loop between production and consumption and is oriented towards efficiency of distribution. Everything that we measure with money can be measured by a ratio between supply and demand. There is no private property and a concept of wealth. Everyone is connected anonymously to prevent forming of alliances and cartels. The goal of the system is to make sure that all needs are met to the best extent possible. There is a personal reputation index which measures your contributions to society but it does not give any privileges. The goal of the game is to become the most useful member of society.
Imagine replacing millions of marketplaces and platforms with a single p2p app where all supply and demand happens in real-time. No one owns the app, all users are anonymous and all data is public. All products are made by function and for reuse rather than for ownership and status showoff. All users are served from nearby public depots and the consumption cycle is - get, use, return, recycle. Because we have no brands and competition naturally there is no use for money. Every day we open up the everything app to request what we need for the day and to provide what we can. Thanks to rise in productivity and automation it is a true resource-based gift economy that both reduces work time and fulfills all demands better than money based systems where money is the limited resource which keeps us in the loop of artificial scarcity.
https://www.reddit.com/r/CyberStasis/
The game runs on the public IPFS network. In order to play it follow the steps below:
git clone https://github.com/stateless-minds/kubo.git
~/.ipfs/config
on Linux. Add the following snippet to the HTTPHeaders
: "API": {
"HTTPHeaders": {
"Access-Control-Allow-Origin": ["webui://-", "http://localhost:3000", "http://k51qzi5uqu5dgbw39up2jx8pjois5tv540smkhmiq46r5otlaqfoejrsjjtd8j.ipns.localhost:8080", "http://127.0.0.1:5001", "https://webui.ipfs.io"],
"Access-Control-Allow-Credentials": ["true"],
"Access-Control-Allow-Methods": ["PUT", "POST"]
}
},
cd kubo
make build
./cmd/ipfs/ipfs daemon --enable-pubsub-experiment
Please note the game has been developed on a WQHD resolution(2560x1440) and is currently not responsive or optimized for mobile devices. For best gaming experience if you play in FHD(1920x1080) please set your browser zoom settings to 150%.
Stateless Minds (c) 2022 and contributors
MIT License