CyanTrigger Save

CyanTrigger is an Udon compiler with focus on in-scene editing. The interface resembles the old SDK2 VRC Trigger interface, but has more functionality. CyanTrigger has full access to all of Udon and can work with UdonGraph and UdonSharp.

Project README

CyanTrigger

CyanTrigger is an Udon compiler with focus on in-scene editing. The interface resembles the old SDK2 VRC Trigger interface, but has more functionality. CyanTrigger has full access to all of Udon and can work with UdonGraph and UdonSharp.

Downloads

CyanTrigger can be downloaded from these locations:

Features

  • Easy interface for adding quick logic in your scene
  • Customizable with favorite lists and Custom Actions
  • Compatible with both UdonGraph and UdonSharp
CyanTriggerPreview

Bugs

Found a bug with CyanTrigger? Create a new issue describing the problem and how to reproduce it.

Requirements

Getting started

  • Create a new GameObject in your scene.
  • Click add component and add a CyanTrigger script.
  • Start adding events and actions to your CyanTrigger.
  • Save your scene to compile recent changes.
  • View the Wiki for more information and guides.

Links

Open Source Agenda is not affiliated with "CyanTrigger" Project. README Source: CyanLaser/CyanTrigger
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