Add unlimited crates to your server with 10 different crate types to choose from!
bstats
, You can use the provided bStats
folder to turn it off entirely. There is no need to provide a per plugin toggle as if you don't want it in one plugin, you don't want it in any of them.Full Changelog: https://github.com/Crazy-Crew/CrazyCrates/compare/v2.1.1...v2.1.2
Menu
in /crazycrates debug
and /crazycrates additem
Full Changelog: https://github.com/Crazy-Crew/CrazyCrates/compare/v2.1...v2.1.1
Added minimessage support which replaces legacy color codes like &7 or &c
b290d54 Updated /cc additem to be much more precise and friendly
Previously added rewards will still work until the next major version of Minecraft. The new /cc additem currently only supports 1 item at a time but it's an improvement from before. DisplayAmount is what tells the plugin how much of the item to give so that is required. It will default to 1!
If you add an
Items:
section, It will use that instead for rewards and treat the nbt tag as if it was just purely for display.
transparent
is an option that can be used as well for see through holograms which is the default. 1:
DisplayName: '<red>Porkchop'
DisplayItem: 'PORKCHOP'
DisplayAmount: 4
Chance: 60
If you simply want to give basic items without the need for using
Items:
orCommands:
, You can configure a prize like this and it will give 4 porkchop.DisplayAmount defines how many items to give, DisplayItem defines the material to give to the player.
You cannot have
commands
oritems
while using these type of format for giving items.
Chance
in crate fiels to -1 to use filler items.Full Changelog: https://github.com/Crazy-Crew/CrazyCrates/compare/v2.0.5...v2.1
The issue was I was using a method that got the DisplayName
of the item which is only for previews. If the display name of 2 prizes were exactly the same. It would not give the correct prize as a result.
Crate:
Prizes:
1: -> We needed to get this since it's unique.
DisplayName: "&cAn example of a Player Head!" -> We were using this instead.
Full Changelog: https://github.com/Crazy-Crew/CrazyCrates/compare/v2.0.4...v2.0.5
Full Changelog: https://github.com/Crazy-Crew/CrazyCrates/compare/v2.0.3...v2.0.4
Full Changelog: https://github.com/Crazy-Crew/CrazyCrates/compare/v2.0.2...v2.0.3
examples
folder not generatingFull Changelog: https://github.com/Crazy-Crew/CrazyCrates/compare/v2.0.1...v2.0.2
Full Changelog: https://github.com/Crazy-Crew/CrazyCrates/compare/v2.0...v2.0.1
Do not use this instantly on a live server, Please test it thoroughly before throwing on a live server
Warning, Any keys given to a player will likely not work on older versions. This is not backwards compatible.
I recommend taking a backup of your server prior and restore if needed.
Physical Keys and the data to identify what is a physical key has changed.
Older keys will still work temporarily but please get your players to trade your old physical keys for new ones.
examples
folder which auto-generate on reload.Prize-Messages
4:
DisplayName: "&d&lSharpness 5 / Looting 3"
DisplayItem: "ENCHANTED_BOOK"
DisplayAmount: 1
DisplayEnchantments:
- "SHARPNESS:5"
- "LOOTING:3"
Lore:
- "&7A sharp enchantment book."
- "&6&lChance: &c&l25%"
MaxRange: 100
Chance: 25
Firework: true
Messages:
- "&7You just won &r%reward%."
Items:
- "Item:ENCHANTED_BOOK, Amount:1, DAMAGE_ALL:5, LOOTING:3"
Crate:
# Only used for quadcrates
particles:
# Only used for "dust" particle
color: "235,64,52"
# https://minecraft.wiki/w/Particles_(Java_Edition)
type: "crimson_spore"
CrazyCratesService
and ICrazyCrates
structure.random
to false, It would still be random.Full Changelog: https://github.com/Crazy-Crew/CrazyCrates/compare/v1.22...v2.0
Full Changelog: https://github.com/Crazy-Crew/CrazyCrates/compare/v1.21...v1.22