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Crafting Dead Versions
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The Minecraft zombie survival mod.
Overview
Versions
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v1.5.0-alpha
3 years ago
Fixed item frame bleeding
Added armour levels to clothing
Added parachute
Fixed flash grenade server crash
Adjusted recoil
Moved supply drops to Crafting Dead Survival
Renamed broad_sword to broadsword
Moved rags, broken legs, bleeding & splint to Crafting Dead Survival
Removed hydration/thirst
Lots of backend/API changes
v1.0.0-alpha
3 years ago
v1.4.0-alpha
3 years ago
Added config options for kill sound, hydration, bleeding and broken legs
Fixed attachment duping bug
Fixed CPU spikes when firing guns
Cleaned up translations
Cleaned up assets
Reduced volume of gun equip sound
Split zombies and RBI into a separate mod
LOTS of refactoring
Added magazine duplication recipe
Fixed minigun rotating all minigun barrels
v0.0.1-alpha
3 years ago
First full release.
v1.3.0-alpha
3 years ago
Refactoring
Fixed gun syncing issues (primarily ammo bugs)
Added gun equip sound
Added 'Combat Mode'
Bumped Forge version
Improved API (added more living extension hooks & added more events)
Reworked ammo system
Reworked accuracy
Performance improvements
Added crosshair config option
Updated combat HUD
Added more bullet pierceable blocks
Relocated some textures
v1.2.9-alpha
3 years ago
Added gun ranges
Cleaned up code
Improved recoil animation
Added gun sprint transition
Improved gun sounds
Added distant gun sounds
Moved guns off-thread to improve timing and performance
Tweaked fire-rates
v1.2.8-alpha
3 years ago
Make the standard crosshair a bit thinner
Fixed grey army helmet rendering as green
Added zh_cn translations
Added Monarch and Lovelace paints
Fix vests not saving items
Fix tool duping
Reduced zombie spawn weights
Updated Forge and Minecraft version
v1.2.7-alpha
3 years ago
Fixed radar cap
Added Advanced Zombie to spawn list
Updated living API
Fixed bug with power (explosion) effect on guns
Improved flame effect on guns
Fixed guns firing when inventory is open
Fixed gun flash being rendered over HUD
Fixed zombies being attracted to pipe grenades after they explode
Fixed guns not being enchantable
Added durability to melee weapons and enhanced functionality of them
Renamed "Sledge Hammer" to "Sledgehammer"
Fixed Mossberg shells texture
Fixed infection enchantment probability
v1.2.6-alpha
3 years ago
Use Forge's SeperatePerspective model loader
Fix null pointer when removing magazines
v1.2.5-alpha
3 years ago
Fixed null pointer bug
Fixed item drop bug on bukkit server
Fixed class loading bug when performing item actions
Renamed mossberg slugs to shells
Fixed guns attempting to kill already dead entities
Fixed class loading bug in guns
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