Crafting Dead Versions Save

The Minecraft zombie survival mod.

v1.5.0-alpha

3 years ago
  • Fixed item frame bleeding
  • Added armour levels to clothing
  • Added parachute
  • Fixed flash grenade server crash
  • Adjusted recoil
  • Moved supply drops to Crafting Dead Survival
  • Renamed broad_sword to broadsword
  • Moved rags, broken legs, bleeding & splint to Crafting Dead Survival
  • Removed hydration/thirst
  • Lots of backend/API changes

v1.0.0-alpha

3 years ago

v1.4.0-alpha

3 years ago
  • Added config options for kill sound, hydration, bleeding and broken legs
  • Fixed attachment duping bug
  • Fixed CPU spikes when firing guns
  • Cleaned up translations
  • Cleaned up assets
  • Reduced volume of gun equip sound
  • Split zombies and RBI into a separate mod
  • LOTS of refactoring
  • Added magazine duplication recipe
  • Fixed minigun rotating all minigun barrels

v0.0.1-alpha

3 years ago

First full release.

v1.3.0-alpha

3 years ago
  • Refactoring
  • Fixed gun syncing issues (primarily ammo bugs)
  • Added gun equip sound
  • Added 'Combat Mode'
  • Bumped Forge version
  • Improved API (added more living extension hooks & added more events)
  • Reworked ammo system
  • Reworked accuracy
  • Performance improvements
  • Added crosshair config option
  • Updated combat HUD
  • Added more bullet pierceable blocks
  • Relocated some textures

v1.2.9-alpha

3 years ago
  • Added gun ranges
  • Cleaned up code
  • Improved recoil animation
  • Added gun sprint transition
  • Improved gun sounds
  • Added distant gun sounds
  • Moved guns off-thread to improve timing and performance
  • Tweaked fire-rates

v1.2.8-alpha

3 years ago
  • Make the standard crosshair a bit thinner
  • Fixed grey army helmet rendering as green
  • Added zh_cn translations
  • Added Monarch and Lovelace paints
  • Fix vests not saving items
  • Fix tool duping
  • Reduced zombie spawn weights
  • Updated Forge and Minecraft version

v1.2.7-alpha

3 years ago
  • Fixed radar cap
  • Added Advanced Zombie to spawn list
  • Updated living API
  • Fixed bug with power (explosion) effect on guns
  • Improved flame effect on guns
  • Fixed guns firing when inventory is open
  • Fixed gun flash being rendered over HUD
  • Fixed zombies being attracted to pipe grenades after they explode
  • Fixed guns not being enchantable
  • Added durability to melee weapons and enhanced functionality of them
  • Renamed "Sledge Hammer" to "Sledgehammer"
  • Fixed Mossberg shells texture
  • Fixed infection enchantment probability

v1.2.6-alpha

3 years ago
  • Use Forge's SeperatePerspective model loader
  • Fix null pointer when removing magazines

v1.2.5-alpha

3 years ago
  • Fixed null pointer bug
  • Fixed item drop bug on bukkit server
  • Fixed class loading bug when performing item actions
  • Renamed mossberg slugs to shells
  • Fixed guns attempting to kill already dead entities
  • Fixed class loading bug in guns