Costar Stack Versions Save

Integrated ROS capabilities for planning, predicate inference, gripper control, and perception for use with the KUKA LBR IIWA and Universal Robots.

v1.3.2

6 years ago

Added support for:

  • smart place
  • joint space planned moves
  • joint space servo

These are not yet integrated into the UI. Also changed setup somewhat to make things a bit easier to install since the SSP release.

v1.3.1

6 years ago

Fixes build issues, enables more support for scene parser and other tools.

v1.3.0

6 years ago

This includes a large number of feature changes, bug fixes, and improvements, including a new scene parser from @fjonath1 that improves manipulation performance.

v1.2.1

6 years ago

SP segmenter now builds as a part of Travis CI, and is properly configured by default.

v1.2.0

6 years ago

This adds many improvements and small changes to the advanced CoSTAR functionality:

  • Parallel-all nodes. These execute all children in parallel and succeed when all children succeed.
  • Repeat nodes. They now fail properly if a child inside fails as well.
  • Robotiq gripper predicates.
  • Working predicate tests for object class information.

v1.1.2

7 years ago

Also includes a bunch of updates to the DVRK sim, with the goal being eventual integration of the Da Vinci console with CoSTAR. Video here.

v1.1.1

7 years ago

Fixed a few minor UI and preemption bugs to improve system stability.

v1.1

7 years ago

We made a large number of fixes and updates to this version of CoSTAR.

  • Components are now expressed as instances of the CostarComponent class
  • Gripper has been refactored; we now have a gripper parent class that all grippers can inherit from.
  • The UI now reports error messages that previously were just going to the console.
  • Many improvements to MoveIt, SmartMove, and execution.
  • UI provides more feedback on what nodes are and what they mean.

All old trees should still work, so no problem there.

v1.0.5

7 years ago

In preparation for larger changes to interface

v1.0.4

7 years ago

Improving quality of motions, fixing some lingering issues with preemption, and making sure stop execution works well.