Experimental node-based software for procedural content generation
Everything was manually rewritten to Godot 4, expect bugs, broken and missing features.
This is not a 1 to 1 port of the previous 0.6.x version. The project is quite big, and the auto convert script was not ready a few months ago. I took this opportunity to refactor a lot of how ProtonGraph works. Most of the previous features were ported back, but I probably missed or broke some of them. This release is mostly there to get bug reports and early feedback before I lock things in place. Check the README for an updated roadmap.
Examples page
was added to the welcome view.Create Rectangle
now supports rounded corners.Discard by distance
node: Removes anything close enough from a point.If a bug is not listed in the repository issues view, please report them.
This is the first standalone release - Expect bugs and regressions
The MeshDecimate node was temporarily removed. (Along with all the c++ portion of the addon)
Turns out I forgot to include the required mesh_optimizer library so it couldn't even work in the first place. However, said library is over 130 mb for each platform (Windows and Linux) and I have no way to generate OSX builds at the moment. So intead of bothering everyone with a 300mb download for a single node, I removed it until I can figure out a better solution.