Fixed a bug where CAX would not authenticate new schema versions
v0.101
4 years ago
0.101
Added support for the Turkish language (thanks polo-roleplay!)
Removed the Smooth Sprint system because it was always buggy
An attempt has been made to resolve the server listing issues (update HL2RP too!)
v0.100
4 years ago
0.100
Fixed "weapon charging" when a weapon isn't raised
Removed HL2RP scanner ranking reference
Fixed custom models being overridden by rank models
Fixed rank model reversion to faction models
Added ITEM.noPlacementUse and ITEM.noInventoryUse fields to determine whether or not an item can be used as a placed entity, or in the inventory, respectively
Fixed containers being openable from the inventory
Fixed players being able to self-supply via storage items
Fixed faction ranks not networking to the client
Fixed container_base derived items losing their content on closure
Fixed some localisation issues
Added a config to allow you to disable voice commands
Added the option to display a character's rank
Added the ThirdPersonEnabled and ThirdPersonDisabled events
Updated the chatbox so that it moves up to match any present cinematic notifications
Added the CharSetRank and CharGetRanks commands
Contributed by karl-police.
Deprecated cwCmd in favor of cw for console commands
Fixed cw plysetgroup not working from the server console
Fixed setting a player's group causing a language error where #3 would be displayed
Hints from the base gamemode will no longer be displayed at all
v0.99
4 years ago
0.99
Updated CloudAuthX
Added German language support
Various language string updates
Various localisation fixes
Changed more systems to use localisation
Fixed PostCommandUsed not being called
Added an example schema
Added blueprint.CanCraft
Added value restoration for the PLUGIN global
Added schema version rounding
Added automatic gender selection for single gendered factions
Reworked the voice command system
Added the ShouldDeleteCharacter hook, to separate character deletion from character table adjustment
Fixed crafting
Fixed static entities being physgunnable physable by anyone after a restart
Fixed decaying entities not rendering alpha changes
Fixed clientside decaying entities not rendering alpha changes
Changed player.CommunityID to alias player.SteamID64
Updated directory formatting
Fixed ammo loss
Fixed legs not drawing
Fixed player.GiveItems
Fixed Clockwork.crafting.CheckTakeItems taking the same unique items multiple times
Fixed an issue of whitelist losses
Fixed Clockwork.kernel.IsShuttingDown
Fixed CLASS_TABLE.__tostring
Fixed rank demotion
Fixed file reading issue relating to UTF8
Fixed Clockwork.kernel.ValidateTableKeys
Fixed the networking of player names upon name setting
Updated the reference to the content pack
Corrected stored chat text width, meaning text separation between timestamps and text will scale according to the chat size multiplier
v0.96.3d
7 years ago
0.96.3
Fixed items being removed too soon on creation.
Fixed TOOL binds not working (such as camera key, etc.)
Removed deploy animation from the hands weapon.
Fixed odd credits in the keys weapon.
Moved experimental Backsword and themetest plugins to development/ folder.
Made ironsights library name more consistent with others.
v0.96.2
8 years ago
0.96.2
Fixed doors not displaying 3D2D info properly.
Removed theme library debug prints when switching a theme.
Made the GetDoorEntities function serverside only.
Gave the PreDrawWeaponList hook the ability to stop drawing the weapon list if it returns true.
Fixed items removing on think (I.E. removing instantly when dropped).
Fixed IsMapEntity using entIndex, changed to using the entity itself to check for.
Fixed fists not playing the knocking noise when the secondary fire is used on a door.
Contributed by NightAngel.
v0.96.1
8 years ago
0.96.1
Optimized cl_kernel, sv_kernel and sh_kernel with localizations and added library/class functions.
Contributed by NightAngel.
Optimized the doorcommands plugin saving doors and door states, should no longer lag the server when saving.
Contributed by NightAngel.
Added GetDoorEntities function in the entity library, which returns all doors stored on startup for optimization.
Contributed by NightAngel.
Themes can now be changed in game by clients through the Clockwork settings menu.
Contributed by NightAngel.
Added themes folder to plugin extras, so you can now have a '/themes/' folder in plugins to store added themes.
Contributed by NightAngel.
Added default Clockwork theme, which all themes will inherit from.
Contributed by NightAngel.
Added configs for stopping players from changing their themes, as well as changing the default theme that players start with.
Contributed by NightAngel.
Added CanHandsPickupEntity hook that is called when a player attempts to pickup an entity with the hands secondary fire.
Contributed by NightAngel.
Possible fix to gray/loading screen being stuck on joining.
Contributed by NightAngel.
Item entities will now remove if they are out of the map, or if the item they represent isn't loaded on the server.
Contributed by NightAngel.
Added config to disable/enable quick raising your weapon.
Contributed by NightAngel.
Added Lerp wrapper library for easily adding and using lerp functions that are included with GMod for linear interpolation.
Contributed by NightAngel.
Changed quick raising to be activated by pressing the B key, left and right mouse will no longer trigger it.
Contributed by NightAngel.
Changed the CharSetDesc command to display the target's physdesc and let you edit it, similar to changing your own physdesc.
Contributed by NightAngel.
Adjusted some fonts in multiple menus.
Contributed by NightAngel.
Fixed command library FindByAlias not being caps insensitive.
Contributed by NightAngel.
Fixed multiple BackSword 2 issues, including the holdtypes issue, and added several scope textures.
Contributed by Zigalishous.
Added and changed multiple admin related commands including commands for managing teleports, chat, and respawns.
Contributed by Tyler.
v0.95.3
8 years ago
0.95.3
Consolidated cl_player, sv_player and sh_player into sh_player and optimized it by localizing Clockwork libraries.
Contributed by NightAngel.
Fixed some player model animations to look better and added 'heavy' animations for physgun, etc.
Contributed by NightAngel.
Made ironsights file check for the player library and include sh_player if it isn't included when ironsights are included, also fixed a small typo with the movement slow using spread config instead of slow config.
Contributed by NightAngel.
Localized Clockwork libraries in sv_kernel for micro optimizations and fixed some mistakes that would slow down PlayerThink hooks.
Added BackSword 2, a reworked SWEP base made for Clockwork that includes ironsights variables.
Contributed by Zigalishous.
Added ironsights that can be used with any weapon that uses the ironsight variable format that M9K, BS2 and RealCS use.
Just press middle mouse while your weapon is raised to use the ironsights, it will slow movement and reduce spread.
Contributed by NightAngel.
Added cwToggleIronSights concommand so that players can bind a key to this to toggle their ironsights instead of middle mouse.
Contributed by NightAngel.
Fixed displaytyping text not drawing over translucent surfaces after recent changes.
Contributed by NightAngel.
Small optimizations to some functions in cl_kernel.
Contributed by NightAngel.
Added viewmodel hands info to Combine animations tables to make any added models use the Combine viewmodel hands.
Added player model animations so that player models will now animate properly without tposing.
Contributed by NightAngel.
Added multiple functions to register certain models to use certain viewmodel hand info (CSS, HL2, Combine, Citizen, etc).
Contributed by NightAngel.
Made male_01/03 as well as female_03 use the black skin for citizen hands.
Contributed by NightAngel.
Made group03/03m models use the refugee hands model with the gloves bodygroup on.
Contributed by NightAngel.
Made HL2 zombie models use zombie skin for refugee arms model.
Contributed by NightAngel.
Removed redundant male/female human model animation registering (They get set to these automatically anyways).
Contributed by NightAngel.
Small edit to codebase to make it write its documentation findings to seperate files to avoid this huge text file containing all the documentation.
Contributed by NightAngel.
Added 'CanDrawCrosshair' plugin hook that gets called to determine if a player's crosshair should be drawn, ironsights will force crosshair to draw if they are used in third person.
Contributed by NightAngel.
Added two configs to modify how much ironsights will reduce the spread, as well as how much they will reduce walk speed of the player.
Contributed by NightAngel.
Added edited Half-Life Universe entity menus that can be toggled on or off via convar 'cwEntityMenuType', or alternatively forced via config.
Contributed by Spencer Sharkey and modified by NightAngel.
v0.95.1
8 years ago
0.95.1
Added command aliases, which can be used to shorten longer commands while still keeping the original commands present.
Contributed by Mr. Meow.
Fixed chatbox to display commands properly after one letter is typed.
Contributed by NightAngel.
Added SpawnPointESP which includes info_player_start point entities, made minor optimization to staticESP.
Contributed by NightAngel.
Fixed errors occuring with manage_plugins system menu.
Contributed by NightAngel.
Fixed DisplayTyping plugin not drawing properly due to a minor mistake and optimized it further.